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#include "DMReplayTask.h"
#include "DMWriteTask.h"
#include "DMUtil.h"
#include "SkCommandLineFlags.h"
#include "SkPicture.h"
DEFINE_bool(replay, true, "If true, run picture replay tests.");
DEFINE_bool(rtree, true, "If true, run picture replay tests with an rtree.");
namespace DM {
ReplayTask::ReplayTask(const Task& parent,
skiagm::GM* gm,
SkBitmap reference,
bool useRTree)
: Task(parent)
, fName(UnderJoin(parent.name().c_str(), useRTree ? "rtree" : "replay"))
, fGM(gm)
, fReference(reference)
, fUseRTree(useRTree)
{}
void ReplayTask::draw() {
SkPicture recorded;
const uint32_t flags = fUseRTree ? SkPicture::kOptimizeForClippedPlayback_RecordingFlag : 0;
RecordPicture(fGM.get(), &recorded, flags);
SkBitmap bitmap;
SetupBitmap(fReference.config(), fGM.get(), &bitmap);
DrawPicture(&recorded, &bitmap);
if (!BitmapsEqual(bitmap, fReference)) {
this->fail();
this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
}
}
bool ReplayTask::shouldSkip() const {
if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) {
return true;
}
if (FLAGS_rtree && fUseRTree) {
return false;
}
if (FLAGS_replay && !fUseRTree) {
return false;
}
return true;
}
} // namespace DM
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