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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSettingsWidget.h"
#include <iostream>
#include <math.h>
// TODO(chudy): See if the layout can't be attached to the frame post construction.
SkSettingsWidget::SkSettingsWidget() : QFrame()
{
this->setLayout(&fVerticalLayout);
this->setFrameStyle(QFrame::Panel);
// Vertical Layout is the alignment inside of the main frame.
fVerticalLayout.setAlignment(Qt::AlignTop);
// Visualizations toggles.
fVisualizationsGroup.setTitle("Visualizations");
fVisibilityFilterCheckBox.setText("Visibility Filter");
fVisualizationsLayout.addWidget(&fVisibilityFilterCheckBox);
fMegaVizCheckBox.setText("Mega Viz");
fVisualizationsLayout.addWidget(&fMegaVizCheckBox);
fPathOpsCheckBox.setText("PathOps ");
fVisualizationsLayout.addWidget(&fPathOpsCheckBox);
fOverdrawVizCheckBox.setText("Overdraw Viz");
fVisualizationsLayout.addWidget(&fOverdrawVizCheckBox);
fVisualizationsGroup.setLayout(&fVisualizationsLayout);
connect(&fVisibilityFilterCheckBox, SIGNAL(toggled(bool)), this,
SIGNAL(visualizationsChanged()));
connect(&fMegaVizCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged()));
connect(&fPathOpsCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged()));
connect(&fOverdrawVizCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged()));
fVerticalLayout.addRow(&fVisualizationsGroup);
// Raster toggles.
fRasterGroup.setTitle("Raster");
fRasterGroup.setCheckable(true);
fRasterGroup.setLayout(&fRasterLayout);
fVerticalLayout.addRow(&fRasterGroup);
connect(&fRasterGroup, SIGNAL(toggled(bool)), this, SIGNAL(rasterSettingsChanged()));
#if SK_SUPPORT_GPU
fGLGroup.setTitle("OpenGL");
fGLGroup.setCheckable(true);
fGLGroup.setChecked(false);
fGLMSAACombo.addItem("Off", QVariant(0));
fGLMSAACombo.addItem("4", QVariant(4));
fGLMSAACombo.addItem("16", QVariant(16));
fGLLayout.addRow("MSAA", &fGLMSAACombo);
fGLGroup.setLayout(&fGLLayout);
connect(&fGLGroup, SIGNAL(toggled(bool)), this,
SIGNAL(glSettingsChanged()));
connect(&fGLMSAACombo, SIGNAL(activated(int)), this,
SIGNAL(glSettingsChanged()));
fVerticalLayout.addRow(&fGLGroup);
#endif
fFilterCombo.addItem("As encoded", QVariant(kNone_SkFilterQuality));
fFilterCombo.addItem("None", QVariant(kNone_SkFilterQuality));
fFilterCombo.addItem("Low", QVariant(kLow_SkFilterQuality));
fFilterCombo.addItem("Medium", QVariant(kMedium_SkFilterQuality));
fFilterCombo.addItem("High", QVariant(kHigh_SkFilterQuality));
connect(&fFilterCombo, SIGNAL(activated(int)), this, SIGNAL(texFilterSettingsChanged()));
fVerticalLayout.addRow("Filtering", &fFilterCombo);
this->setDisabled(true);
}
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