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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkOpts.h"
#include "SkRandom.h"
struct FloatToHalfBench : public Benchmark {
const char* onGetName() override { return "float_to_half"; }
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
void onDraw(int loops, SkCanvas* canvas) override {
SkRandom rand;
float fs[1023];
for (float& f : fs) {
f = rand.nextF();
}
uint16_t hs[1023];
while (loops --> 0) {
SkOpts::float_to_half(hs, fs, 1023);
}
}
};
DEF_BENCH(return new FloatToHalfBench;)
struct HalfToFloatBench : public Benchmark {
const char* onGetName() override { return "half_to_float"; }
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
void onDraw(int loops, SkCanvas* canvas) override {
SkRandom rand;
uint16_t hs[1023];
for (uint16_t& h : hs) {
h = rand.nextU16();
}
float fs[1023];
while (loops --> 0) {
SkOpts::half_to_float(fs, hs, 1023);
}
}
};
DEF_BENCH(return new HalfToFloatBench;)
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