/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Resources.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkCodec.h" #include "SkColorSpace.h" #include "SkCommandLineFlags.h" #include "SkForceLinking.h" #include "SkImageEncoder.h" #include "SkMatrix44.h" #include "SkOSFile.h" __SK_FORCE_IMAGE_DECODER_LINKING; DEFINE_string(input, "input.png", "A path to the input image."); DEFINE_string(output, "output.png", "A path to the output image."); DEFINE_bool(sRGB, false, "Draws the sRGB gamut."); DEFINE_bool(adobeRGB, false, "Draws the Adobe RGB gamut."); DEFINE_string(uncorrected, "", "A path to reencode the uncorrected input image."); /** * Loads the triangular gamut as a set of three points. */ static void load_gamut(SkPoint rgb[], const SkMatrix44& xyz) { // rx = rX / (rX + rY + rZ) // ry = rX / (rX + rY + rZ) // gx, gy, bx, and gy are calulcated similarly. float rSum = xyz.get(0, 0) + xyz.get(0, 1) + xyz.get(0, 2); float gSum = xyz.get(1, 0) + xyz.get(1, 1) + xyz.get(1, 2); float bSum = xyz.get(2, 0) + xyz.get(2, 1) + xyz.get(2, 2); rgb[0].fX = xyz.get(0, 0) / rSum; rgb[0].fY = xyz.get(0, 1) / rSum; rgb[1].fX = xyz.get(1, 0) / gSum; rgb[1].fY = xyz.get(1, 1) / gSum; rgb[2].fX = xyz.get(2, 0) / bSum; rgb[2].fY = xyz.get(2, 1) / bSum; } /** * Calculates the area of the triangular gamut. */ static float calculate_area(SkPoint abc[]) { SkPoint a = abc[0]; SkPoint b = abc[1]; SkPoint c = abc[2]; return 0.5f * SkTAbs(a.fX*b.fY + b.fX*c.fY - a.fX*c.fY - c.fX*b.fY - b.fX*a.fY); } static void draw_gamut(SkCanvas* canvas, const SkMatrix44& xyz, const char* name, SkColor color, bool label) { // Report the XYZ values. SkDebugf("%s\n", name); SkDebugf(" X Y Z\n"); SkDebugf("Red %.3f %.3f %.3f\n", xyz.get(0, 0), xyz.get(0, 1), xyz.get(0, 2)); SkDebugf("Green %.3f %.3f %.3f\n", xyz.get(1, 0), xyz.get(1, 1), xyz.get(1, 2)); SkDebugf("Blue %.3f %.3f %.3f\n", xyz.get(2, 0), xyz.get(2, 1), xyz.get(2, 2)); // Calculate the points in the gamut from the XYZ values. SkPoint rgb[4]; load_gamut(rgb, xyz); // Report the area of the gamut. SkDebugf("Area of Gamut: %.3f\n\n", calculate_area(rgb)); // Magic constants that help us place the gamut triangles in the appropriate position // on the canvas. const float xScale = 2071.25f; // Num pixels from 0 to 1 in x const float xOffset = 241.0f; // Num pixels until start of x-axis const float yScale = 2067.78f; // Num pixels from 0 to 1 in y const float yOffset = -144.78f; // Num pixels until start of y-axis // (negative because y extends beyond image bounds) // Now transform the points so they can be drawn on our canvas. // Note that y increases as we move down the canvas. rgb[0].fX = xOffset + xScale * rgb[0].fX; rgb[0].fY = yOffset + yScale * (1.0f - rgb[0].fY); rgb[1].fX = xOffset + xScale * rgb[1].fX; rgb[1].fY = yOffset + yScale * (1.0f - rgb[1].fY); rgb[2].fX = xOffset + xScale * rgb[2].fX; rgb[2].fY = yOffset + yScale * (1.0f - rgb[2].fY); // Repeat the first point to connect the polygon. rgb[3] = rgb[0]; SkPaint paint; paint.setColor(color); paint.setStrokeWidth(6.0f); paint.setTextSize(75.0f); canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, rgb, paint); if (label) { canvas->drawText("R", 1, rgb[0].fX + 5.0f, rgb[0].fY + 75.0f, paint); canvas->drawText("G", 1, rgb[1].fX + 5.0f, rgb[1].fY - 5.0f, paint); canvas->drawText("B", 1, rgb[2].fX - 75.0f, rgb[2].fY - 5.0f, paint); } } int main(int argc, char** argv) { SkCommandLineFlags::SetUsage( "Usage: visualize_color_gamut --input " "--output " "--sRGB " "--adobeRGB " "--uncorrected \n" "Description: Writes a visualization of the color gamut to the output image ." "Also, if a path is provided, writes uncorrected bytes to an unmarked " "png, for comparison with the input image.\n"); SkCommandLineFlags::Parse(argc, argv); const char* input = FLAGS_input[0]; const char* output = FLAGS_output[0]; if (!input || !output) { SkCommandLineFlags::PrintUsage(); return -1; } SkAutoTUnref data(SkData::NewFromFileName(input)); if (!data) { SkDebugf("Cannot find input image.\n"); return -1; } SkAutoTDelete codec(SkCodec::NewFromData(data)); if (!codec) { SkDebugf("Invalid input image.\n"); return -1; } // Load a graph of the CIE XYZ color gamut. SkBitmap gamut; if (!GetResourceAsBitmap("gamut.png", &gamut)) { SkDebugf("Program failure.\n"); return -1; } SkCanvas canvas(gamut); // Draw the sRGB gamut if requested. if (FLAGS_sRGB) { sk_sp sRGBSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); draw_gamut(&canvas, sRGBSpace->xyz(), "sRGB", 0xFFFF9394, false); } // Draw the Adobe RGB gamut if requested. if (FLAGS_adobeRGB) { sk_sp adobeRGBSpace = SkColorSpace::NewNamed(SkColorSpace::kAdobeRGB_Named); draw_gamut(&canvas, adobeRGBSpace->xyz(), "Adobe RGB", 0xFF31a9e1, false); } // Draw gamut for the input image. sk_sp colorSpace = sk_ref_sp(codec->getColorSpace()); if (!colorSpace) { SkDebugf("Image had no embedded color space information. Defaulting to sRGB.\n"); colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); } draw_gamut(&canvas, colorSpace->xyz(), input, 0xFF000000, true); // Finally, encode the result to the output file. SkAutoTUnref out(SkImageEncoder::EncodeData(gamut, SkImageEncoder::kPNG_Type, 100)); if (!out) { SkDebugf("Failed to encode gamut output.\n"); return -1; } SkFILEWStream stream(output); bool result = stream.write(out->data(), out->size()); if (!result) { SkDebugf("Failed to write gamut output.\n"); return -1; } // Also, if requested, decode and reencode the uncorrected input image. if (!FLAGS_uncorrected.isEmpty()) { SkBitmap bitmap; int width = codec->getInfo().width(); int height = codec->getInfo().height(); SkAlphaType alphaType = codec->getInfo().alphaType(); bitmap.allocN32Pixels(width, height, kOpaque_SkAlphaType == alphaType); SkImageInfo decodeInfo = SkImageInfo::MakeN32(width, height, alphaType); if (SkCodec::kSuccess != codec->getPixels(decodeInfo, bitmap.getPixels(), bitmap.rowBytes())) { SkDebugf("Could not decode input image.\n"); return -1; } out.reset(SkImageEncoder::EncodeData(bitmap, SkImageEncoder::kPNG_Type, 100)); if (!out) { SkDebugf("Failed to encode uncorrected image.\n"); return -1; } SkFILEWStream bitmapStream(FLAGS_uncorrected[0]); result = bitmapStream.write(out->data(), out->size()); if (!result) { SkDebugf("Failed to write uncorrected image output.\n"); return -1; } } return 0; }