/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "../GLWindowContext.h" #include "WindowContextFactory_unix.h" #include using sk_app::window_context_factory::XlibWindowInfo; using sk_app::DisplayParams; using sk_app::GLWindowContext; namespace { class GLWindowContext_xlib : public GLWindowContext { public: GLWindowContext_xlib(const XlibWindowInfo&, const DisplayParams&); ~GLWindowContext_xlib() override; void onSwapBuffers() override; void onDestroyContext() override; protected: void onInitializeContext() override; private: GLWindowContext_xlib(void*, const DisplayParams&); Display* fDisplay; XWindow fWindow; XVisualInfo* fVisualInfo; GLXContext fGLContext; }; GLWindowContext_xlib::GLWindowContext_xlib(const XlibWindowInfo& winInfo, const DisplayParams& params) : GLWindowContext(params) , fDisplay(winInfo.fDisplay) , fWindow(winInfo.fWindow) , fVisualInfo(winInfo.fVisualInfo) , fGLContext() { this->initializeContext(); } void GLWindowContext_xlib::onInitializeContext() { // any config code here (particularly for msaa)? SkASSERT(fDisplay); fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE); if (!fGLContext) { return; } if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) { glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits); glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount); XWindow root; int x, y; unsigned int border_width, depth; XGetGeometry(fDisplay, fWindow, &root, &x, &y, (unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth); glViewport(0, 0, fWidth, fHeight); } } GLWindowContext_xlib::~GLWindowContext_xlib() { this->destroyContext(); } void GLWindowContext_xlib::onDestroyContext() { if (!fDisplay || !fGLContext) { return; } glXMakeCurrent(fDisplay, None, nullptr); glXDestroyContext(fDisplay, fGLContext); fGLContext = nullptr; } void GLWindowContext_xlib::onSwapBuffers() { if (fDisplay && fGLContext) { glXSwapBuffers(fDisplay, fWindow); } } } // anonymous namespace namespace sk_app { namespace window_context_factory { WindowContext* NewGLForXlib(const XlibWindowInfo& winInfo, const DisplayParams& params) { WindowContext* ctx = new GLWindowContext_xlib(winInfo, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } } // namespace window_context_factory } // namespace sk_app