/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef VulkanWindowContext_DEFINED #define VulkanWindowContext_DEFINED #ifdef SK_VULKAN #include "vk/GrVkBackendContext.h" #include "WindowContext.h" class GrRenderTarget; namespace sk_app { class VulkanWindowContext : public WindowContext { public: ~VulkanWindowContext() override; // each platform will have to implement these in its CPP file static VkSurfaceKHR createVkSurface(VkInstance, void* platformData); static bool canPresent(VkInstance, VkPhysicalDevice, uint32_t queueFamilyIndex); static VulkanWindowContext* Create(void* platformData, const DisplayParams& params) { VulkanWindowContext* ctx = new VulkanWindowContext(platformData, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } sk_sp getBackbufferSurface() override; void swapBuffers() override; bool isValid() override { return SkToBool(fBackendContext.get()); } void resize(uint32_t w, uint32_t h) override { this->createSwapchain(w, h, fDisplayParams); } void setDisplayParams(const DisplayParams& params) override { this->createSwapchain(fWidth, fHeight, params); } GrBackendContext getBackendContext() override { return (GrBackendContext) fBackendContext.get(); } private: VulkanWindowContext(void*, const DisplayParams&); void initializeContext(void*, const DisplayParams&); void destroyContext(); struct BackbufferInfo { uint32_t fImageIndex; // image this is associated with VkSemaphore fAcquireSemaphore; // we signal on this for acquisition of image VkSemaphore fRenderSemaphore; // we wait on this for rendering to be done VkCommandBuffer fTransitionCmdBuffers[2]; // to transition layout between present and render VkFence fUsageFences[2]; // used to ensure this data is no longer used on GPU }; BackbufferInfo* getAvailableBackbuffer(); bool createSwapchain(uint32_t width, uint32_t height, const DisplayParams& params); void createBuffers(VkFormat format); void destroyBuffers(); SkAutoTUnref fBackendContext; // simple wrapper class that exists only to initialize a pointer to NULL template class VkPtr { public: VkPtr() : fPtr(NULL) {} VkPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } operator FNPTR_TYPE() const { return fPtr; } private: FNPTR_TYPE fPtr; }; // WSI interface functions VkPtr fDestroySurfaceKHR; VkPtr fGetPhysicalDeviceSurfaceSupportKHR; VkPtr fGetPhysicalDeviceSurfaceCapabilitiesKHR; VkPtr fGetPhysicalDeviceSurfaceFormatsKHR; VkPtr fGetPhysicalDeviceSurfacePresentModesKHR; VkPtr fCreateSwapchainKHR; VkPtr fDestroySwapchainKHR; VkPtr fGetSwapchainImagesKHR; VkPtr fAcquireNextImageKHR; VkPtr fQueuePresentKHR; VkPtr fCreateSharedSwapchainsKHR; VkSurfaceKHR fSurface; VkSwapchainKHR fSwapchain; uint32_t fPresentQueueIndex; VkQueue fPresentQueue; int fWidth; int fHeight; uint32_t fImageCount; VkImage* fImages; // images in the swapchain VkImageLayout* fImageLayouts; // layouts of these images when not color attachment sk_sp* fRenderTargets; // wrapped rendertargets for those images sk_sp* fSurfaces; // surfaces client renders to (may not be based on rts) VkCommandPool fCommandPool; BackbufferInfo* fBackbuffers; uint32_t fCurrentBackbufferIndex; }; } // namespace sk_app #endif // SK_VULKAN #endif