/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GpuTimer.h" #include "gl/SkGLContext.h" #include "gl/GrGLUtil.h" GpuTimer::GpuTimer(const SkGLContext* glctx) : fContext(glctx) { if (fContext) { fContext->ref(); fContext->makeCurrent(); fStarted = false; fSupported = GrGLGetVersion(fContext->gl()) > GR_GL_VER(3,3) || fContext->gl()->hasExtension("GL_ARB_timer_query") || fContext->gl()->hasExtension("GL_EXT_timer_query"); if (fSupported) { SK_GL(*fContext, GenQueries(1, &fQuery)); } } } GpuTimer::~GpuTimer() { if (fContext) { if (fSupported) { fContext->makeCurrent(); SK_GL(*fContext, DeleteQueries(1, &fQuery)); } fContext->unref(); } } void GpuTimer::start() { if (fContext && fSupported) { fContext->makeCurrent(); fStarted = true; SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); } } /** * It is important to stop the cpu clocks first, * as this will cpu wait for the gpu to finish. */ double GpuTimer::end() { if (fContext && fSupported) { fStarted = false; fContext->makeCurrent(); SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); GrGLint available = 0; while (!available) { SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, GR_GL_QUERY_RESULT_AVAILABLE, &available)); // If GetQueryObjectiv is erroring out we need some alternative // means of breaking out of this loop GrGLenum error; SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); if (GR_GL_NO_ERROR != error) { break; } } GrGLuint64 totalGPUTimeElapsed = 0; SK_GL(*fContext, GetQueryObjectui64v(fQuery, GR_GL_QUERY_RESULT, &totalGPUTimeElapsed)); return totalGPUTimeElapsed / 1000000.0; } else { return 0; } }