/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Request.h" #include "png.h" const int Request::kImageWidth = 1920; const int Request::kImageHeight = 1080; static void write_png_callback(png_structp png_ptr, png_bytep data, png_size_t length) { SkWStream* out = (SkWStream*) png_get_io_ptr(png_ptr); out->write(data, length); } static void write_png(const png_bytep rgba, png_uint_32 width, png_uint_32 height, SkWStream& out) { png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); SkASSERT(png != nullptr); png_infop info_ptr = png_create_info_struct(png); SkASSERT(info_ptr != nullptr); if (setjmp(png_jmpbuf(png))) { SkFAIL("png encode error"); } png_set_IHDR(png, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_compression_level(png, 1); png_bytepp rows = (png_bytepp) sk_malloc_throw(height * sizeof(png_byte*)); png_bytep pixels = (png_bytep) sk_malloc_throw(width * height * 3); for (png_size_t y = 0; y < height; ++y) { const png_bytep src = rgba + y * width * 4; rows[y] = pixels + y * width * 3; // convert from RGBA to RGB for (png_size_t x = 0; x < width; ++x) { rows[y][x * 3] = src[x * 4]; rows[y][x * 3 + 1] = src[x * 4 + 1]; rows[y][x * 3 + 2] = src[x * 4 + 2]; } } png_set_filter(png, 0, PNG_NO_FILTERS); png_set_rows(png, info_ptr, &rows[0]); png_set_write_fn(png, &out, write_png_callback, NULL); png_write_png(png, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png, NULL); sk_free(rows); } Request::Request(SkString rootUrl) : fUploadContext(nullptr) , fUrlDataManager(rootUrl) , fGPUEnabled(false) { // create surface GrContextOptions grContextOpts; fContextFactory.reset(new GrContextFactory(grContextOpts)); fSurface.reset(this->createCPUSurface()); } SkBitmap* Request::getBitmapFromCanvas(SkCanvas* canvas) { SkBitmap* bmp = new SkBitmap(); SkImageInfo info = SkImageInfo::Make(kImageWidth, kImageHeight, kRGBA_8888_SkColorType, kOpaque_SkAlphaType); bmp->setInfo(info); if (!canvas->readPixels(bmp, 0, 0)) { fprintf(stderr, "Can't read pixels\n"); return nullptr; } return bmp; } SkData* Request::writeCanvasToPng(SkCanvas* canvas) { // capture pixels SkAutoTDelete bmp(getBitmapFromCanvas(canvas)); SkASSERT(bmp); // write to png SkDynamicMemoryWStream buffer; write_png((const png_bytep) bmp->getPixels(), bmp->width(), bmp->height(), buffer); return buffer.copyToData(); } SkCanvas* Request::getCanvas() { GrContextFactory* factory = fContextFactory; SkGLContext* gl = factory->getContextInfo(GrContextFactory::kNative_GLContextType, GrContextFactory::kNone_GLContextOptions).fGLContext; gl->makeCurrent(); SkASSERT(fDebugCanvas); SkCanvas* target = fSurface->getCanvas(); return target; } void Request::drawToCanvas(int n, int m) { SkCanvas* target = this->getCanvas(); fDebugCanvas->drawTo(target, n, m); } SkData* Request::drawToPng(int n, int m) { this->drawToCanvas(n, m); return writeCanvasToPng(this->getCanvas()); } SkSurface* Request::createCPUSurface() { SkImageInfo info = SkImageInfo::Make(kImageWidth, kImageHeight, kN32_SkColorType, kPremul_SkAlphaType); return SkSurface::NewRaster(info); } SkSurface* Request::createGPUSurface() { GrContext* context = fContextFactory->get(GrContextFactory::kNative_GLContextType, GrContextFactory::kNone_GLContextOptions); int maxRTSize = context->caps()->maxRenderTargetSize(); SkImageInfo info = SkImageInfo::Make(SkTMin(kImageWidth, maxRTSize), SkTMin(kImageHeight, maxRTSize), kN32_SkColorType, kPremul_SkAlphaType); uint32_t flags = 0; SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType); SkSurface* surface = SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info, 0, &props); return surface; } bool Request::enableGPU(bool enable) { if (enable) { SkSurface* surface = this->createGPUSurface(); if (surface) { fSurface.reset(surface); fGPUEnabled = true; return true; } return false; } fSurface.reset(this->createCPUSurface()); fGPUEnabled = false; return true; } bool Request::initPictureFromStream(SkStream* stream) { // parse picture from stream fPicture.reset(SkPicture::CreateFromStream(stream)); if (!fPicture.get()) { fprintf(stderr, "Could not create picture from stream.\n"); return false; } // pour picture into debug canvas fDebugCanvas.reset(new SkDebugCanvas(kImageWidth, Request::kImageHeight)); fDebugCanvas->drawPicture(fPicture); // for some reason we need to 'flush' the debug canvas by drawing all of the ops fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp()); return true; } GrAuditTrail* Request::getAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = nullptr; #if SK_SUPPORT_GPU GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget(); if (rt) { GrContext* ctx = rt->getContext(); if (ctx) { at = ctx->getAuditTrail(); } } #endif return at; } void Request::cleanupAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { GrAuditTrail::AutoEnable ae(at); at->fullReset(); } } SkData* Request::getJsonOps(int n) { SkCanvas* canvas = this->getCanvas(); Json::Value root = fDebugCanvas->toJSON(fUrlDataManager, n, canvas); root["mode"] = Json::Value(fGPUEnabled ? "gpu" : "cpu"); root["drawGpuBatchBounds"] = Json::Value(fDebugCanvas->getDrawGpuBatchBounds()); SkDynamicMemoryWStream stream; stream.writeText(Json::FastWriter().write(root).c_str()); this->cleanupAuditTrail(canvas); return stream.copyToData(); } SkData* Request::getJsonBatchList(int n) { SkCanvas* canvas = this->getCanvas(); SkASSERT(fGPUEnabled); // TODO if this is inefficient we could add a method to GrAuditTrail which takes // a Json::Value and is only compiled in this file Json::Value parsedFromString; #if SK_SUPPORT_GPU // we use the toJSON method on debug canvas, but then just ignore the results and pull // the information we care about from the audit trail fDebugCanvas->toJSON(fUrlDataManager, n, canvas); GrAuditTrail* at = this->getAuditTrail(canvas); GrAuditTrail::AutoManageBatchList enable(at); Json::Reader reader; SkDEBUGCODE(bool parsingSuccessful = )reader.parse(at->toJson().c_str(), parsedFromString); SkASSERT(parsingSuccessful); #endif SkDynamicMemoryWStream stream; stream.writeText(Json::FastWriter().write(parsedFromString).c_str()); return stream.copyToData(); } SkData* Request::getJsonInfo(int n) { // drawTo SkAutoTUnref surface(this->createCPUSurface()); SkCanvas* canvas = surface->getCanvas(); // TODO this is really slow and we should cache the matrix and clip fDebugCanvas->drawTo(canvas, n); // make some json SkMatrix vm = fDebugCanvas->getCurrentMatrix(); SkIRect clip = fDebugCanvas->getCurrentClip(); Json::Value info(Json::objectValue); info["ViewMatrix"] = SkDrawCommand::MakeJsonMatrix(vm); info["ClipRect"] = SkDrawCommand::MakeJsonIRect(clip); std::string json = Json::FastWriter().write(info); // We don't want the null terminator so strlen is correct return SkData::NewWithCopy(json.c_str(), strlen(json.c_str())); }