/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include #include "../GLWindowContext.h" #include "WindowContextFactory_win.h" #include "gl/GrGLAssembleInterface.h" #include "gl/GrGLDefines.h" using sk_app::GLWindowContext; using sk_app::DisplayParams; namespace { EGLDisplay get_angle_egl_display(HDC hdc) { PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); // We expect ANGLE to support this extension if (!eglGetPlatformDisplayEXT) { return EGL_NO_DISPLAY; } // We currently only support D3D11 ANGLE. static constexpr EGLint kType = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE; static constexpr EGLint attribs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, kType, EGL_NONE}; return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, hdc, attribs); } class ANGLEGLWindowContext_win : public GLWindowContext { public: ANGLEGLWindowContext_win(HWND, const DisplayParams&); ~ANGLEGLWindowContext_win() override; protected: void onSwapBuffers() override; sk_sp onInitializeContext() override; void onDestroyContext() override; private: HWND fHWND; EGLDisplay fDisplay = EGL_NO_DISPLAY; EGLContext fEGLContext = EGL_NO_CONTEXT; EGLSurface fEGLSurface = EGL_NO_SURFACE; typedef GLWindowContext INHERITED; }; ANGLEGLWindowContext_win::ANGLEGLWindowContext_win(HWND wnd, const DisplayParams& params) : INHERITED(params), fHWND(wnd) { this->initializeContext(); } ANGLEGLWindowContext_win::~ANGLEGLWindowContext_win() { this->destroyContext(); } sk_sp ANGLEGLWindowContext_win::onInitializeContext() { HDC dc = GetDC(fHWND); fDisplay = get_angle_egl_display(dc); if (EGL_NO_DISPLAY == fDisplay) { return nullptr; } EGLint majorVersion; EGLint minorVersion; if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) { SkDebugf("Could not initialize display!\n"); return nullptr; } EGLint numConfigs; fSampleCount = this->getDisplayParams().fMSAASampleCount; const int sampleBuffers = fSampleCount > 1 ? 1 : 0; const int eglSampleCnt = fSampleCount > 1 ? fSampleCount : 0; const EGLint configAttribs[] = {EGL_RENDERABLE_TYPE, // We currently only support ES3. EGL_OPENGL_ES3_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_SAMPLE_BUFFERS, sampleBuffers, EGL_SAMPLES, eglSampleCnt, EGL_NONE}; EGLConfig surfaceConfig; if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) { SkDebugf("Could not create choose config!\n"); return nullptr; } // We currently only support ES3. const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; fEGLContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs); if (EGL_NO_CONTEXT == fEGLContext) { SkDebugf("Could not create context!\n"); return nullptr; } fEGLSurface = eglCreateWindowSurface(fDisplay, surfaceConfig, fHWND, nullptr); if (EGL_NO_SURFACE == fEGLSurface) { SkDebugf("Could not create surface!\n"); return nullptr; } if (!eglMakeCurrent(fDisplay, fEGLSurface, fEGLSurface, fEGLContext)) { SkDebugf("Could not make contxt current!\n"); return nullptr; } sk_sp interface(GrGLMakeAssembledInterface( nullptr, [](void* ctx, const char name[]) -> GrGLFuncPtr { return eglGetProcAddress(name); })); if (interface) { interface->fFunctions.fClearStencil(0); interface->fFunctions.fClearColor(0, 0, 0, 0); interface->fFunctions.fStencilMask(0xffffffff); interface->fFunctions.fClear(GR_GL_STENCIL_BUFFER_BIT | GR_GL_COLOR_BUFFER_BIT); // use DescribePixelFormat to get the stencil depth. int pixelFormat = GetPixelFormat(dc); PIXELFORMATDESCRIPTOR pfd; DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); fStencilBits = pfd.cStencilBits; RECT rect; GetClientRect(fHWND, &rect); fWidth = rect.right - rect.left; fHeight = rect.bottom - rect.top; interface->fFunctions.fViewport(0, 0, fWidth, fHeight); } return interface; } void ANGLEGLWindowContext_win::onDestroyContext() { eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (EGL_NO_CONTEXT != fEGLContext) { eglDestroyContext(fDisplay, fEGLContext); } if (EGL_NO_SURFACE != fEGLSurface) { eglDestroySurface(fDisplay, fEGLSurface); } if (EGL_NO_DISPLAY != fDisplay) { eglTerminate(fDisplay); } } void ANGLEGLWindowContext_win::onSwapBuffers() { if (!eglSwapBuffers(fDisplay, fEGLSurface)) { SkDebugf("Could not complete eglSwapBuffers.\n"); } } } // anonymous namespace namespace sk_app { namespace window_context_factory { WindowContext* NewANGLEForWin(HWND wnd, const DisplayParams& params) { ANGLEGLWindowContext_win* ctx = new ANGLEGLWindowContext_win(wnd, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } } // namespace window_context_factory } // namespace sk_app