/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include #include "../GLWindowContext.h" #include "WindowContextFactory_android.h" #include "gl/GrGLInterface.h" using sk_app::GLWindowContext; using sk_app::DisplayParams; namespace { class GLWindowContext_android : public GLWindowContext { public: GLWindowContext_android(ANativeWindow*, const DisplayParams&); ~GLWindowContext_android() override; void onSwapBuffers() override; sk_sp onInitializeContext() override; void onDestroyContext() override; private: EGLDisplay fDisplay; EGLContext fEGLContext; EGLSurface fSurfaceAndroid; // For setDisplayParams and resize which call onInitializeContext with null platformData ANativeWindow* fNativeWindow = nullptr; typedef GLWindowContext INHERITED; }; GLWindowContext_android::GLWindowContext_android(ANativeWindow* window, const DisplayParams& params) : INHERITED(params) , fDisplay(EGL_NO_DISPLAY) , fEGLContext(EGL_NO_CONTEXT) , fSurfaceAndroid(EGL_NO_SURFACE) , fNativeWindow(window) { // any config code here (particularly for msaa)? this->initializeContext(); } GLWindowContext_android::~GLWindowContext_android() { this->destroyContext(); } sk_sp GLWindowContext_android::onInitializeContext() { fWidth = ANativeWindow_getWidth(fNativeWindow); fHeight = ANativeWindow_getHeight(fNativeWindow); fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLint majorVersion; EGLint minorVersion; eglInitialize(fDisplay, &majorVersion, &minorVersion); SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); EGLint numConfigs = 0; EGLint eglSampleCnt = fDisplayParams.fMSAASampleCount > 1 ? fDisplayParams.fMSAASampleCount > 1 : 0; const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_STENCIL_SIZE, 8, EGL_SAMPLE_BUFFERS, eglSampleCnt ? 1 : 0, EGL_SAMPLES, eglSampleCnt, EGL_NONE }; EGLConfig surfaceConfig; SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)); SkASSERT(numConfigs > 0); static const EGLint kEGLContextAttribsForOpenGLES[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; fEGLContext = eglCreateContext( fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); SkASSERT(EGL_NO_CONTEXT != fEGLContext); // SkDebugf("EGL: %d.%d", majorVersion, minorVersion); // SkDebugf("Vendor: %s", eglQueryString(fDisplay, EGL_VENDOR)); // SkDebugf("Extensions: %s", eglQueryString(fDisplay, EGL_EXTENSIONS)); fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, nullptr); SkASSERT(EGL_NO_SURFACE != fSurfaceAndroid); SkAssertResult(eglMakeCurrent(fDisplay, fSurfaceAndroid, fSurfaceAndroid, fEGLContext)); // GLWindowContext::initializeContext will call GrGLMakeNativeInterface so we // won't call it here. glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits); eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount); fSampleCount = SkTMax(fSampleCount, 1); return GrGLMakeNativeInterface(); } void GLWindowContext_android::onDestroyContext() { if (!fDisplay || !fEGLContext || !fSurfaceAndroid) { return; } eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); SkAssertResult(eglDestroySurface(fDisplay, fSurfaceAndroid)); SkAssertResult(eglDestroyContext(fDisplay, fEGLContext)); fEGLContext = EGL_NO_CONTEXT; fSurfaceAndroid = EGL_NO_SURFACE; } void GLWindowContext_android::onSwapBuffers() { if (fDisplay && fEGLContext && fSurfaceAndroid) { eglSwapBuffers(fDisplay, fSurfaceAndroid); } } } // anonymous namespace namespace sk_app { namespace window_context_factory { WindowContext* NewGLForAndroid(ANativeWindow* window, const DisplayParams& params) { WindowContext* ctx = new GLWindowContext_android(window, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } } // namespace window_context_factory } // namespace sk_app