/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef WindowContext_DEFINED #define WindowContext_DEFINED #include "DisplayParams.h" #include "GrContext.h" #include "GrTypes.h" #include "SkRefCnt.h" #include "SkSurfaceProps.h" class SkSurface; class GrRenderTarget; namespace sk_app { class WindowContext { public: WindowContext(const DisplayParams& params) : fContext(nullptr) , fDisplayParams(params) , fSampleCount(1) , fStencilBits(0) {} virtual ~WindowContext() {} virtual sk_sp getBackbufferSurface() = 0; virtual void swapBuffers() = 0; virtual bool isValid() = 0; virtual void resize(int w, int h) = 0; const DisplayParams& getDisplayParams() { return fDisplayParams; } virtual void setDisplayParams(const DisplayParams& params) = 0; GrContext* getGrContext() const { return fContext.get(); } int width() const { return fWidth; } int height() const { return fHeight; } int sampleCount() const { return fSampleCount; } int stencilBits() const { return fStencilBits; } protected: virtual bool isGpuContext() { return true; } sk_sp fContext; int fWidth; int fHeight; DisplayParams fDisplayParams; // parameters obtained from the native window // Note that the platform .cpp file is responsible for // initializing fSampleCount and fStencilBits! int fSampleCount; int fStencilBits; }; } // namespace sk_app #endif