/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GLTestContext.h" #include "SkOnce.h" #include #include #include #include #include namespace { /* Note: Skia requires glx 1.3 or newer */ /* This struct is taken from a mesa demo. Please update as required */ static const std::vector> gl_versions = { {1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}, {1, 5}, {2, 0}, {2, 1}, {3, 0}, {3, 1}, {3, 2}, {3, 3}, {4, 0}, {4, 1}, {4, 2}, {4, 3}, {4, 4}, }; static const std::vector> gles_versions = { {2, 0}, {3, 0}, }; static bool ctxErrorOccurred = false; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { ctxErrorOccurred = true; return 0; } class GLXGLTestContext : public sk_gpu_test::GLTestContext { public: GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareList); ~GLXGLTestContext() override; private: void destroyGLContext(); static GLXContext CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc, GLXContext glxSharedContext); void onPlatformMakeCurrent() const override; std::function onPlatformGetAutoContextRestore() const override; void onPlatformSwapBuffers() const override; GrGLFuncPtr onPlatformGetProcAddress(const char*) const override; GLXContext fContext; Display* fDisplay; Pixmap fPixmap; GLXPixmap fGlxPixmap; }; static Display* get_display() { class AutoDisplay { public: AutoDisplay() { fDisplay = XOpenDisplay(nullptr); } ~AutoDisplay() { if (fDisplay) { XCloseDisplay(fDisplay); } } Display* display() const { return fDisplay; } private: Display* fDisplay; }; static std::unique_ptr ad; static SkOnce once; once([] { ad.reset(new AutoDisplay{}); }); return ad->display(); } std::function context_restorer() { auto display = glXGetCurrentDisplay(); auto drawable = glXGetCurrentDrawable(); auto context = glXGetCurrentContext(); // On some systems calling glXMakeCurrent with a null display crashes. if (!display) { display = get_display(); } return [display, drawable, context] { glXMakeCurrent(display, drawable, context); }; } GLXGLTestContext::GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareContext) : fContext(nullptr) , fDisplay(nullptr) , fPixmap(0) , fGlxPixmap(0) { // We cross our fingers that this is the first X call in the program and that if the application // is actually threaded that this succeeds. static SkOnce gOnce; gOnce([] { XInitThreads(); }); fDisplay = get_display(); GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr; if (!fDisplay) { SkDebugf("Failed to open X display.\n"); this->destroyGLContext(); return; } // Get a matching FB config static int visual_attribs[] = { GLX_X_RENDERABLE , True, GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, None }; int glx_major, glx_minor; // FBConfigs were added in GLX version 1.3. if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) || ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) { SkDebugf("GLX version 1.3 or higher required.\n"); this->destroyGLContext(); return; } //SkDebugf("Getting matching framebuffer configs.\n"); int fbcount; GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay), visual_attribs, &fbcount); if (!fbc) { SkDebugf("Failed to retrieve a framebuffer config.\n"); this->destroyGLContext(); return; } //SkDebugf("Found %d matching FB configs.\n", fbcount); // Pick the FB config/visual with the most samples per pixel //SkDebugf("Getting XVisualInfos.\n"); int best_fbc = -1, best_num_samp = -1; int i; for (i = 0; i < fbcount; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]); if (vi) { int samp_buf, samples; glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples); //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," // " SAMPLES = %d\n", // i, (unsigned int)vi->visualid, samp_buf, samples); if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) { best_fbc = i; best_num_samp = samples; } } XFree(vi); } GLXFBConfig bestFbc = fbc[best_fbc]; // Be sure to free the FBConfig list allocated by glXChooseFBConfig() XFree(fbc); // Get a visual XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc); //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth); if (!fPixmap) { SkDebugf("Failed to create pixmap.\n"); this->destroyGLContext(); return; } fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap); // Done with the visual info data XFree(vi); // Get the default screen's GLX extension list const char *glxExts = glXQueryExtensionsString( fDisplay, DefaultScreen(fDisplay) ); // Check for the GLX_ARB_create_context extension string and the function. // If either is not present, use GLX 1.3 context creation method. if (!gluCheckExtension(reinterpret_cast("GLX_ARB_create_context"), reinterpret_cast(glxExts))) { if (kGLES_GrGLStandard != forcedGpuAPI) { fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True); } } else { if (kGLES_GrGLStandard == forcedGpuAPI) { if (gluCheckExtension( reinterpret_cast("GLX_EXT_create_context_es2_profile"), reinterpret_cast(glxExts))) { fContext = CreateBestContext(true, fDisplay, bestFbc, glxShareContext); } } else { fContext = CreateBestContext(false, fDisplay, bestFbc, glxShareContext); } } if (!fContext) { SkDebugf("Failed to create an OpenGL context.\n"); this->destroyGLContext(); return; } // Verify that context is a direct context if (!glXIsDirect(fDisplay, fContext)) { //SkDebugf("Indirect GLX rendering context obtained.\n"); } else { //SkDebugf("Direct GLX rendering context obtained.\n"); } SkScopeExit restorer(context_restorer()); //SkDebugf("Making context current.\n"); if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { SkDebugf("Could not set the context.\n"); this->destroyGLContext(); return; } auto gl = GrGLMakeNativeInterface(); if (!gl) { SkDebugf("Failed to create gl interface"); this->destroyGLContext(); return; } if (!gl->validate()) { SkDebugf("Failed to validate gl interface"); this->destroyGLContext(); return; } this->init(std::move(gl)); } GLXGLTestContext::~GLXGLTestContext() { this->teardown(); this->destroyGLContext(); } void GLXGLTestContext::destroyGLContext() { if (fDisplay) { if (fContext) { if (glXGetCurrentContext() == fContext) { // This will ensure that the context is immediately deleted. glXMakeContextCurrent(fDisplay, None, None, nullptr); } glXDestroyContext(fDisplay, fContext); fContext = nullptr; } if (fGlxPixmap) { glXDestroyGLXPixmap(fDisplay, fGlxPixmap); fGlxPixmap = 0; } if (fPixmap) { XFreePixmap(fDisplay, fPixmap); fPixmap = 0; } fDisplay = nullptr; } } /* Create a context with the highest possible version. * * Disable Xlib errors for the duration of this function (by default they abort * the program) and try to get a context starting from the highest version * number - there is no way to just directly ask what the highest supported * version is. * * Returns the correct context or NULL on failure. */ GLXContext GLXGLTestContext::CreateBestContext(bool isES, Display* display, GLXFBConfig bestFbc, GLXContext glxShareContext) { auto glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB"); if (!glXCreateContextAttribsARB) { SkDebugf("Failed to get address of glXCreateContextAttribsARB"); return nullptr; } GLXContext context = nullptr; // Install Xlib error handler that will set ctxErrorOccurred. // WARNING: It is global for all threads. ctxErrorOccurred = false; int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler); auto versions = isES ? gles_versions : gl_versions; // Well, unfortunately GLX will not just give us the highest context so // instead we have to do this nastiness for (int i = versions.size() - 1; i >= 0 ; i--) { // WARNING: Don't try to optimize this and make this array static. The // glXCreateContextAttribsARB call writes to it upon failure and the // next call would fail too. std::vector flags = { GLX_CONTEXT_MAJOR_VERSION_ARB, versions[i].first, GLX_CONTEXT_MINOR_VERSION_ARB, versions[i].second, }; if (isES) { flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB); // the ES2 flag should work even for higher versions flags.push_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT); } else if (versions[i].first > 2) { flags.push_back(GLX_CONTEXT_PROFILE_MASK_ARB); // TODO When Nvidia implements NVPR on Core profiles, we should start // requesting core here - currently Nv Path rendering on Nvidia // requires a compatibility profile. flags.push_back(GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB); } flags.push_back(0); context = glXCreateContextAttribsARB(display, bestFbc, glxShareContext, true, &flags[0]); // Sync to ensure any errors generated are processed. XSync(display, False); if (!ctxErrorOccurred && context) { break; } // try again ctxErrorOccurred = false; } // Restore the original error handler. XSetErrorHandler(oldHandler); return context; } void GLXGLTestContext::onPlatformMakeCurrent() const { if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { SkDebugf("Could not set the context.\n"); } } std::function GLXGLTestContext::onPlatformGetAutoContextRestore() const { if (glXGetCurrentContext() == fContext) { return nullptr; } return context_restorer(); } void GLXGLTestContext::onPlatformSwapBuffers() const { glXSwapBuffers(fDisplay, fGlxPixmap); } GrGLFuncPtr GLXGLTestContext::onPlatformGetProcAddress(const char* procName) const { return glXGetProcAddress(reinterpret_cast(procName)); } } // anonymous namespace namespace sk_gpu_test { GLTestContext *CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI, GLTestContext *shareContext) { GLXGLTestContext *glxShareContext = reinterpret_cast(shareContext); GLXGLTestContext *ctx = new GLXGLTestContext(forcedGpuAPI, glxShareContext); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } } // namespace sk_gpu_test