/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GLTestContext.h" #include "gl/GrGLUtil.h" namespace { class GLFenceSync : public sk_gpu_test::FenceSync { public: static GLFenceSync* CreateIfSupported(const sk_gpu_test::GLTestContext*); sk_gpu_test::PlatformFence SK_WARN_UNUSED_RESULT insertFence() const override; bool waitFence(sk_gpu_test::PlatformFence fence) const override; void deleteFence(sk_gpu_test::PlatformFence fence) const override; private: GLFenceSync(const sk_gpu_test::GLTestContext*, const char* ext = ""); bool validate() { return fGLFenceSync && fGLClientWaitSync && fGLDeleteSync; } static constexpr GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; static constexpr GrGLenum GL_WAIT_FAILED = 0x911d; static constexpr GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; typedef struct __GLsync *GLsync; typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield); typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync); GLFenceSyncProc fGLFenceSync; GLClientWaitSyncProc fGLClientWaitSync; GLDeleteSyncProc fGLDeleteSync; typedef FenceSync INHERITED; }; GLFenceSync* GLFenceSync::CreateIfSupported(const sk_gpu_test::GLTestContext* ctx) { SkAutoTDelete ret; if (kGL_GrGLStandard == ctx->gl()->fStandard) { if (GrGLGetVersion(ctx->gl()) < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { return nullptr; } ret.reset(new GLFenceSync(ctx)); } else { if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { return nullptr; } ret.reset(new GLFenceSync(ctx, "APPLE")); } return ret->validate() ? ret.release() : nullptr; } GLFenceSync::GLFenceSync(const sk_gpu_test::GLTestContext* ctx, const char* ext) { ctx->getGLProcAddress(&fGLFenceSync, "glFenceSync"); ctx->getGLProcAddress(&fGLClientWaitSync, "glClientWaitSync"); ctx->getGLProcAddress(&fGLDeleteSync, "glDeleteSync"); } sk_gpu_test::PlatformFence GLFenceSync::insertFence() const { __GLsync* glsync = fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); return reinterpret_cast(glsync); } bool GLFenceSync::waitFence(sk_gpu_test::PlatformFence fence) const { GLsync glsync = reinterpret_cast(fence); return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); } void GLFenceSync::deleteFence(sk_gpu_test::PlatformFence fence) const { GLsync glsync = reinterpret_cast(fence); fGLDeleteSync(glsync); } } // anonymous namespace namespace sk_gpu_test { GLTestContext::GLTestContext() : TestContext() {} GLTestContext::~GLTestContext() { SkASSERT(nullptr == fGL.get()); } void GLTestContext::init(const GrGLInterface* gl, FenceSync* fenceSync) { SkASSERT(!fGL.get()); fGL.reset(gl); fFenceSync = fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this); } void GLTestContext::teardown() { fGL.reset(nullptr); INHERITED::teardown(); } void GLTestContext::testAbandon() { INHERITED::testAbandon(); if (fGL) { fGL->abandon(); } } void GLTestContext::submit() { if (fGL) { GR_GL_CALL(fGL.get(), Flush()); } } void GLTestContext::finish() { if (fGL) { GR_GL_CALL(fGL.get(), Finish()); } } GrGLint GLTestContext::createTextureRectangle(int width, int height, GrGLenum internalFormat, GrGLenum externalFormat, GrGLenum externalType, GrGLvoid* data) { if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) && !fGL->fExtensions.has("GL_ARB_texture_rectangle")) { return 0; } if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) { return 0; } GrGLuint id; GR_GL_CALL(fGL, GenTextures(1, &id)); GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0, externalFormat, externalType, data)); return id; } } // namespace sk_gpu_test