/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "TestContext.h" #include "GpuTimer.h" #include "GrContext.h" namespace sk_gpu_test { TestContext::TestContext() : fFenceSync(nullptr) , fGpuTimer(nullptr) , fCurrentFenceIdx(0) { memset(fFrameFences, 0, sizeof(fFrameFences)); } TestContext::~TestContext() { // Subclass should call teardown. #ifdef SK_DEBUG for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { SkASSERT(0 == fFrameFences[i]); } #endif SkASSERT(!fFenceSync); SkASSERT(!fGpuTimer); } sk_sp TestContext::makeGrContext(const GrContextOptions&) { return nullptr; } void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); } SkScopeExit TestContext::makeCurrentAndAutoRestore() const { auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore()); this->makeCurrent(); return asr; } void TestContext::swapBuffers() { this->onPlatformSwapBuffers(); } void TestContext::waitOnSyncOrSwap() { if (!fFenceSync) { // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. this->swapBuffers(); return; } this->submit(); if (fFrameFences[fCurrentFenceIdx]) { if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) { SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); } fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); } fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); } void TestContext::testAbandon() { if (fFenceSync) { memset(fFrameFences, 0, sizeof(fFrameFences)); } } void TestContext::teardown() { if (fFenceSync) { for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { if (fFrameFences[i]) { fFenceSync->deleteFence(fFrameFences[i]); fFrameFences[i] = 0; } } fFenceSync.reset(); } fGpuTimer.reset(); } }