/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContextFactory_DEFINED #define GrContextFactory_DEFINED #include "GrContext.h" #include "GrContextOptions.h" #include "gl/GLTestContext.h" #include "vk/VkTestContext.h" #include "SkTArray.h" struct GrVkBackendContext; namespace sk_gpu_test { class ContextInfo { public: ContextInfo() = default; ContextInfo& operator=(const ContextInfo&) = default; GrBackend backend() const { return fBackend; } GrContext* grContext() const { return fGrContext; } TestContext* testContext() const { return fTestContext; } GLTestContext* glContext() const { SkASSERT(kOpenGL_GrBackend == fBackend); return static_cast(fTestContext); } #ifdef SK_VULKAN VkTestContext* vkContext() const { SkASSERT(kVulkan_GrBackend == fBackend); return static_cast(fTestContext); } #endif private: ContextInfo(GrBackend backend, TestContext* testContext, GrContext* grContext) : fBackend(backend) , fTestContext(testContext) , fGrContext(grContext) {} GrBackend fBackend = kOpenGL_GrBackend; // Valid until the factory destroys it via abandonContexts() or destroyContexts(). TestContext* fTestContext = nullptr; GrContext* fGrContext = nullptr; friend class GrContextFactory; }; /** * This is a simple class that is useful in test apps that use different * GrContexts backed by different types of GL contexts. It manages creating the * GL context and a GrContext that uses it. The GL/Gr contexts persist until the * factory is destroyed (though the caller can always grab a ref on the returned * Gr and GL contexts to make them outlive the factory). */ class GrContextFactory : SkNoncopyable { public: // The availability of context types is subject to platform and build configuration // restrictions. enum ContextType { kGL_ContextType, //! OpenGL context. kGLES_ContextType, //! OpenGL ES context. kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context. kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context. kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context. kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context. kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context. kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context. kMESA_ContextType, //! MESA OpenGL context kNullGL_ContextType, //! Non-rendering OpenGL mock context. kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context. kVulkan_ContextType, //! Vulkan kLastContextType = kVulkan_ContextType }; static const int kContextTypeCnt = kLastContextType + 1; /** * Overrides for the initial GrContextOptions provided at construction time, and required * features that will cause context creation to fail if not present. */ enum class ContextOverrides { kNone = 0x0, kDisableNVPR = 0x1, kUseInstanced = 0x2, kAllowSRGBWithoutDecodeControl = 0x4, kRequireNVPRSupport = 0x8, kRequireSRGBSupport = 0x10 }; static bool IsRenderingContext(ContextType type) { switch (type) { case kNullGL_ContextType: case kDebugGL_ContextType: return false; default: return true; } } static GrBackend ContextTypeBackend(ContextType type) { switch (type) { case kVulkan_ContextType: return kVulkan_GrBackend; default: return kOpenGL_GrBackend; } } explicit GrContextFactory(const GrContextOptions& opts); GrContextFactory(); ~GrContextFactory(); void destroyContexts(); void abandonContexts(); void releaseResourcesAndAbandonContexts(); /** * Get a context initialized with a type of GL context. It also makes the GL context current. */ ContextInfo getContextInfo(ContextType type, ContextOverrides overrides = ContextOverrides::kNone); /** * Get a context in the same share group as the passed in GrContext, with the same type and * overrides. To get multiple contexts in a single share group, pass the same shareContext, * with different values for shareIndex. */ ContextInfo getSharedContextInfo(GrContext* shareContext, uint32_t shareIndex = 0); /** * Get a GrContext initialized with a type of GL context. It also makes the GL context current. */ GrContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone) { return this->getContextInfo(type, overrides).grContext(); } const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } private: ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides, GrContext* shareContext, uint32_t shareIndex); struct Context { ContextType fType; ContextOverrides fOverrides; GrBackend fBackend; TestContext* fTestContext; GrContext* fGrContext; GrContext* fShareContext; uint32_t fShareIndex; bool fAbandoned; }; SkTArray fContexts; std::unique_ptr fSentinelGLContext; const GrContextOptions fGlobalOptions; }; } // namespace sk_gpu_test GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides); #endif