/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef FenceSync_DEFINED #define FenceSync_DEFINED #include "SkTypes.h" namespace sk_gpu_test { using PlatformFence = uint64_t; static constexpr PlatformFence kInvalidFence = 0; /* * This class provides an interface to interact with fence syncs. A fence sync is an object that the * client can insert into the GPU command stream, and then at any future time, wait until all * commands that were issued before the fence have completed. */ class FenceSync { public: virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0; virtual bool waitFence(PlatformFence) const = 0; virtual void deleteFence(PlatformFence) const = 0; virtual bool validate() const { return true; } virtual ~FenceSync() {} }; } // namespace sk_gpu_test #endif