/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvasPriv.h" #include "SkDebugCanvas.h" #include "SkDrawCommand.h" #include "SkPaintFilterCanvas.h" #include "SkPicture.h" #include "SkRectPriv.h" #include "SkTextBlob.h" #include "SkClipOpPriv.h" #include "GrAuditTrail.h" #include "GrContext.h" #include "GrRenderTargetContext.h" #define SKDEBUGCANVAS_VERSION 1 #define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version" #define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands" #define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail" class DebugPaintFilterCanvas : public SkPaintFilterCanvas { public: DebugPaintFilterCanvas(SkCanvas* canvas, bool overdrawViz) : INHERITED(canvas) , fOverdrawViz(overdrawViz) {} protected: bool onFilter(SkTCopyOnFirstWrite* paint, Type) const override { if (*paint) { if (fOverdrawViz) { paint->writable()->setColor(SK_ColorRED); paint->writable()->setAlpha(0x08); paint->writable()->setBlendMode(SkBlendMode::kSrcOver); } } return true; } void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) override { // We need to replay the picture onto this canvas in order to filter its internal paints. this->SkCanvas::onDrawPicture(picture, matrix, paint); } private: bool fOverdrawViz; typedef SkPaintFilterCanvas INHERITED; }; SkDebugCanvas::SkDebugCanvas(int width, int height) : INHERITED(width, height) , fOverdrawViz(false) , fClipVizColor(SK_ColorTRANSPARENT) , fDrawGpuOpBounds(false) { // SkPicturePlayback uses the base-class' quickReject calls to cull clipped // operations. This can lead to problems in the debugger which expects all // the operations in the captured skp to appear in the debug canvas. To // circumvent this we create a wide open clip here (an empty clip rect // is not sufficient). // Internally, the SkRect passed to clipRect is converted to an SkIRect and // rounded out. The following code creates a nearly maximal rect that will // not get collapsed by the coming conversions (Due to precision loss the // inset has to be surprisingly large). SkIRect largeIRect = SkRectPriv::MakeILarge(); largeIRect.inset(1024, 1024); SkRect large = SkRect::Make(largeIRect); #ifdef SK_DEBUG SkASSERT(!large.roundOut().isEmpty()); #endif // call the base class' version to avoid adding a draw command this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle); } SkDebugCanvas::~SkDebugCanvas() { fCommandVector.deleteAll(); } void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { fCommandVector.push(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if (!fCommandVector.isEmpty()) { this->drawTo(canvas, fCommandVector.count() - 1); } } void SkDebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) { SkASSERT(!fCommandVector.isEmpty()); SkASSERT(index < fCommandVector.count()); int saveCount = originalCanvas->save(); SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()), SkIntToScalar(originalCanvas->getBaseLayerSize().height())); originalCanvas->clear(SK_ColorWHITE); originalCanvas->resetMatrix(); if (!windowRect.isEmpty()) { originalCanvas->clipRect(windowRect, kReplace_SkClipOp); } DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz); // If we have a GPU backend we can also visualize the op information GrAuditTrail* at = nullptr; if (fDrawGpuOpBounds || m != -1) { // The audit trail must be obtained from the original canvas. at = this->getAuditTrail(originalCanvas); } for (int i = 0; i <= index; i++) { // We need to flush any pending operations, or they might combine with commands below. // Previous operations were not registered with the audit trail when they were // created, so if we allow them to combine, the audit trail will fail to find them. filterCanvas.flush(); GrAuditTrail::AutoCollectOps* acb = nullptr; if (at) { acb = new GrAuditTrail::AutoCollectOps(at, i); } if (fCommandVector[i]->isVisible()) { fCommandVector[i]->execute(&filterCanvas); } if (at && acb) { delete acb; } } if (SkColorGetA(fClipVizColor) != 0) { filterCanvas.save(); #define LARGE_COORD 1000000000 filterCanvas.clipRect( SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD), kReverseDifference_SkClipOp); SkPaint clipPaint; clipPaint.setColor(fClipVizColor); filterCanvas.drawPaint(clipPaint); filterCanvas.restore(); } fMatrix = filterCanvas.getTotalMatrix(); fClip = filterCanvas.getDeviceClipBounds(); filterCanvas.restoreToCount(saveCount); // draw any ops if required and issue a full reset onto GrAuditTrail if (at) { // just in case there is global reordering, we flush the canvas before querying // GrAuditTrail GrAuditTrail::AutoEnable ae(at); filterCanvas.flush(); // we pick three colorblind-safe colors, 75% alpha static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A); static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C); static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00); // get the render target of the top device (from the original canvas) so we can ignore ops // drawn offscreen GrRenderTargetContext* rtc = originalCanvas->internal_private_accessTopLayerRenderTargetContext(); GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID(); // get the bounding boxes to draw SkTArray childrenBounds; if (m == -1) { at->getBoundsByClientID(&childrenBounds, index); } else { // the client wants us to draw the mth op at->getBoundsByOpListID(&childrenBounds.push_back(), m); } SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(1); for (int i = 0; i < childrenBounds.count(); i++) { if (childrenBounds[i].fProxyUniqueID != proxyID) { // offscreen draw, ignore for now continue; } paint.setColor(kTotalBounds); filterCanvas.drawRect(childrenBounds[i].fBounds, paint); for (int j = 0; j < childrenBounds[i].fOps.count(); j++) { const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j]; if (op.fClientID != index) { paint.setColor(kOtherOpBounds); } else { paint.setColor(kCommandOpBounds); } filterCanvas.drawRect(op.fBounds, paint); } } } this->cleanupAuditTrail(originalCanvas); } void SkDebugCanvas::deleteDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); delete fCommandVector[index]; fCommandVector.remove(index); } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < fCommandVector.count()); return fCommandVector[index]; } GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = nullptr; GrContext* ctx = canvas->getGrContext(); if (ctx) { at = ctx->contextPriv().getAuditTrail(); } return at; } void SkDebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) { GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { // loop over all of the commands and draw them, this is to collect reordering // information for (int i = 0; i < this->getSize() && i <= n; i++) { GrAuditTrail::AutoCollectOps enable(at, i); fCommandVector[i]->execute(canvas); } // in case there is some kind of global reordering { GrAuditTrail::AutoEnable ae(at); canvas->flush(); } } } void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) { GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { GrAuditTrail::AutoEnable ae(at); at->fullReset(); } } Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) { this->drawAndCollectOps(n, canvas); // now collect json GrAuditTrail* at = this->getAuditTrail(canvas); Json::Value result = Json::Value(Json::objectValue); result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION); Json::Value commands = Json::Value(Json::arrayValue); for (int i = 0; i < this->getSize() && i <= n; i++) { commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager); if (at) { // TODO if this is inefficient we could add a method to GrAuditTrail which takes // a Json::Value and is only compiled in this file Json::Value parsedFromString; Json::Reader reader; SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString)); commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString; } } this->cleanupAuditTrail(canvas); result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands; return result; } Json::Value SkDebugCanvas::toJSONOpList(int n, SkCanvas* canvas) { this->drawAndCollectOps(n, canvas); Json::Value parsedFromString; GrAuditTrail* at = this->getAuditTrail(canvas); if (at) { GrAuditTrail::AutoManageOpList enable(at); Json::Reader reader; SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString)); } this->cleanupAuditTrail(canvas); return parsedFromString; } void SkDebugCanvas::setOverdrawViz(bool overdrawViz) { fOverdrawViz = overdrawViz; } void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle)); } void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) { this->addDrawCommand(new SkClipRegionCommand(region, op)); } void SkDebugCanvas::didConcat(const SkMatrix& matrix) { this->addDrawCommand(new SkConcatCommand(matrix)); this->INHERITED::didConcat(matrix); } void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) { this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value))); } void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint)); } void SkDebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { this->addDrawCommand(new SkDrawBitmapLatticeCommand(bitmap, lattice, dst, paint)); } void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint, (SrcRectConstraint)constraint)); } void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint)); } void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) { this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint)); } void SkDebugCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, const SkPaint* paint) { this->addDrawCommand(new SkDrawImageLatticeCommand(image, lattice, dst, paint)); } void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) { this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint)); } void SkDebugCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { this->addDrawCommand(new SkDrawImageNineCommand(image, center, dst, paint)); } void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { this->addDrawCommand(new SkDrawOvalCommand(oval, paint)); } void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const SkPaint& paint) { this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint)); } void SkDebugCanvas::onDrawPaint(const SkPaint& paint) { this->addDrawCommand(new SkDrawPaintCommand(paint)); } void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { this->addDrawCommand(new SkDrawPathCommand(path, paint)); } void SkDebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { this->addDrawCommand(new SkDrawRegionCommand(region, paint)); } void SkDebugCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint)); SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); picture->playback(this); this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint))); } void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint)); } void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint)); } void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { this->addDrawCommand( new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new SkDrawRectCommand(rect, paint)); } void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { this->addDrawCommand(new SkDrawRRectCommand(rrect, paint)); } void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint)); } void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint)); } void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { this->addDrawCommand( new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], const SkRect* cull, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint)); } void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast(blob)), x, y, paint)); } void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) { this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint)); } void SkDebugCanvas::onDrawVerticesObject(const SkVertices* vertices, const SkMatrix* bones, int boneCount, SkBlendMode bmode, const SkPaint& paint) { // TODO: ANIMATION NOT LOGGED this->addDrawCommand(new SkDrawVerticesCommand(sk_ref_sp(const_cast(vertices)), bmode, paint)); } void SkDebugCanvas::onDrawAtlas(const SkImage* image, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode bmode, const SkRect* cull, const SkPaint* paint) { this->addDrawCommand(new SkDrawAtlasCommand(image, xform, tex, colors, count, bmode, cull, paint)); } void SkDebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) { this->addDrawCommand(new SkDrawShadowCommand(path, rec)); } void SkDebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) { this->addDrawCommand(new SkDrawDrawableCommand(drawable, matrix)); } void SkDebugCanvas::willRestore() { this->addDrawCommand(new SkRestoreCommand()); this->INHERITED::willRestore(); } void SkDebugCanvas::willSave() { this->addDrawCommand(new SkSaveCommand()); this->INHERITED::willSave(); } SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { this->addDrawCommand(new SkSaveLayerCommand(rec)); (void)this->INHERITED::getSaveLayerStrategy(rec); // No need for a full layer. return kNoLayer_SaveLayerStrategy; } void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) { this->addDrawCommand(new SkSetMatrixCommand(matrix)); this->INHERITED::didSetMatrix(matrix); } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < fCommandVector.count()); fCommandVector[index]->setVisible(toggle); }