/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include "VisualBench.h" #include "GrContext.h" #include "ProcStats.h" #include "SkApplication.h" #include "SkCanvas.h" #include "SkCommandLineFlags.h" #include "SkGraphics.h" #include "SkGr.h" #include "SkOSFile.h" #include "SkStream.h" #include "Stats.h" #include "VisualLightweightBenchModule.h" #include "VisualInteractiveModule.h" #include "gl/GrGLInterface.h" DEFINE_bool2(fullscreen, f, true, "Run fullscreen."); DEFINE_bool2(interactive, n, false, "Run in interactive mode."); DEFINE_bool2(dif, d, false, "Use device-independent fonts."); VisualBench::VisualBench(void* hwnd, int argc, char** argv) : INHERITED(hwnd) { SkCommandLineFlags::Parse(argc, argv); SkDebugf("Command line arguments:"); for (int i = 0; i < argc; ++i) { SkDebugf("%s\n", argv[i]); } // these have to happen after commandline parsing if (FLAGS_dif) { const SkSurfaceProps& props(INHERITED::getSurfaceProps()); uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props.flags(); INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry())); } fModule.reset(new VisualLightweightBenchModule(this)); if (FLAGS_interactive) { fModule.reset(new VisualInteractiveModule(this)); } this->setTitle(); this->setupBackend(); } VisualBench::~VisualBench() { this->tearDownContext(); } void VisualBench::setTitle() { SkString title("VisualBench"); INHERITED::setTitle(title.c_str()); } SkSurface* VisualBench::createSurface() { if (!fSurface) { SkSurfaceProps props(INHERITED::getSurfaceProps()); fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props)); } // The caller will wrap the SkSurface in an SkAutoTUnref return SkRef(fSurface.get()); } bool VisualBench::setupBackend() { this->setColorType(kRGBA_8888_SkColorType); this->setVisibleP(true); this->setClipToBounds(false); if (FLAGS_fullscreen) { if (!this->makeFullscreen()) { SkDebugf("Could not go fullscreen!"); } } this->resetContext(); return true; } void VisualBench::resetContext() { this->tearDownContext(); this->setupContext(); } void VisualBench::setupContext() { if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) { SkDebugf("Not possible to create backend.\n"); INHERITED::detach(); SkFAIL("Could not create backend\n"); } this->setVsync(false); fSurface.reset(nullptr); fInterface.reset(GrGLCreateNativeInterface()); // TODO use the GLContext creation factories and also set this all up in configs if (0 == FLAGS_nvpr) { fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface)); } SkASSERT(fInterface); // setup contexts fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get())); SkASSERT(fContext); // setup rendertargets this->setupRenderTarget(); } void VisualBench::tearDownContext() { if (fContext) { // We abandon the context in case SkWindow has kept a ref to the surface fContext->abandonContext(); fContext.reset(); fSurface.reset(); fInterface.reset(); this->detach(); } } void VisualBench::setupRenderTarget() { if (fContext) { fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext)); } } void VisualBench::draw(SkCanvas* canvas) { fModule->draw(canvas); // Invalidate the window to force a redraw. Poor man's animation mechanism. this->inval(nullptr); } void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) { canvas->clear(color); for (int i = 0; i < frames - 1; ++i) { canvas->flush(); this->present(); canvas->clear(color); } } void VisualBench::onSizeChange() { this->setupRenderTarget(); } bool VisualBench::onHandleChar(SkUnichar unichar) { static const auto kEscKey = 27; if (kEscKey == unichar) { this->closeWindow(); return true; } return fModule->onHandleChar(unichar); } // Externally declared entry points void application_init() { SkGraphics::Init(); SkEvent::Init(); } void application_term() { SkEvent::Term(); } SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { return new VisualBench(hwnd, argc, argv); }