/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include "VisualBench.h" #include "SkApplication.h" #include "SkCanvas.h" #include "SkCommandLineFlags.h" #include "SkCommonFlags.h" #include "SkForceLinking.h" #include "SkGraphics.h" #include "SkGr.h" #include "SkImageDecoder.h" #include "SkOSFile.h" #include "SkStream.h" #include "Timer.h" #include "gl/GrGLInterface.h" __SK_FORCE_IMAGE_DECODER_LINKING; VisualBench::VisualBench(void* hwnd, int argc, char** argv) : INHERITED(hwnd) , fCurrentLoops(1) , fCurrentPicture(0) , fCurrentFrame(0) { SkCommandLineFlags::Parse(argc, argv); SkTArray skps; for (int i = 0; i < FLAGS_skps.count(); i++) { if (SkStrEndsWith(FLAGS_skps[i], ".skp")) { skps.push_back() = FLAGS_skps[i]; } else { SkOSFile::Iter it(FLAGS_skps[i], ".skp"); SkString path; while (it.next(&path)) { skps.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str()); } } } this->setTitle(); this->setupBackend(); // Load picture for playback for (int i = 0; i < skps.count(); i++) { SkFILEStream stream(skps[i].c_str()); if (stream.isValid()) { fPictures.push_back(SkPicture::CreateFromStream(&stream)); } else { SkDebugf("couldn't load picture at \"path\"\n", skps[i].c_str()); } } } VisualBench::~VisualBench() { for (int i = 0; i < fPictures.count(); i++) { fPictures[i]->~SkPicture(); } INHERITED::detach(); } void VisualBench::setTitle() { SkString title("VisualBench"); INHERITED::setTitle(title.c_str()); } SkSurface* VisualBench::createSurface() { SkSurfaceProps props(INHERITED::getSurfaceProps()); return SkSurface::NewRenderTargetDirect(fRenderTarget, &props); } bool VisualBench::setupBackend() { this->setColorType(kRGBA_8888_SkColorType); this->setVisibleP(true); this->setClipToBounds(false); if (!this->attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo)) { SkDebugf("Not possible to create backend.\n"); INHERITED::detach(); return false; } this->setFullscreen(true); this->setVsync(false); fInterface.reset(GrGLCreateNativeInterface()); SkASSERT(fInterface); // setup contexts fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get())); SkASSERT(fContext); // setup rendertargets this->setupRenderTarget(); return true; } void VisualBench::setupRenderTarget() { fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext)); } void VisualBench::draw(SkCanvas* canvas) { fCurrentFrame++; WallTimer timer; timer.start(); for (int i = 0; i < fCurrentLoops; i++) { canvas->drawPicture(fPictures[fCurrentPicture]); } // in case we have queued drawing calls fContext->flush(); INHERITED::present(); timer.end(); SkDebugf("%s\n", HumanizeMs(timer.fWall).c_str()); // Invalidate the window to force a redraw. Poor man's animation mechanism. this->inval(NULL); } void VisualBench::onSizeChange() { this->setupRenderTarget(); } bool VisualBench::onHandleChar(SkUnichar unichar) { return true; } // Externally declared entry points void application_init() { SkGraphics::Init(); SkEvent::Init(); } void application_term() { SkEvent::Term(); SkGraphics::Term(); } SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { return new VisualBench(hwnd, argc, argv); }