/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapRegionCanvas.h" #include "SkCanvas.h" #include "SkScanlineDecoder.h" SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkScanlineDecoder* decoder) : INHERITED(decoder->getInfo().width(), decoder->getInfo().height()) , fDecoder(decoder) {} /* * Chooses the correct image subset offsets and dimensions for the partial decode. */ static inline void set_subset_region(int inputOffset, int inputDimension, int imageOriginalDimension, int* imageSubsetOffset, int* outOffset, int* imageSubsetDimension) { // This must be at least zero, we can't start decoding the image at a negative coordinate. *imageSubsetOffset = SkTMax(0, inputOffset); // If inputOffset is less than zero, we decode to an offset location in the output bitmap. *outOffset = *imageSubsetOffset - inputOffset; // Use imageSusetOffset to make sure we don't decode pixels past the edge of the image. // Use outOffset to make sure we don't decode pixels past the edge of the region. *imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset, inputDimension - *outOffset); } /* * Returns a scaled dimension based on the original dimension and the sample size. * TODO: Share this implementation with SkScaledCodec. */ static int get_scaled_dimension(int srcDimension, int sampleSize) { if (sampleSize > srcDimension) { return 1; } return srcDimension / sampleSize; } /* * Three differences from the Android version: * Returns a Skia bitmap instead of an Android bitmap. * Android version attempts to reuse a recycled bitmap. * Removed the options object and used parameters for color type and * sample size. */ SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY, int inputWidth, int inputHeight, int sampleSize, SkColorType dstColorType) { // Reject color types not supported by this method if (kIndex_8_SkColorType == dstColorType || kGray_8_SkColorType == dstColorType) { SkDebugf("Error: Color type not supported.\n"); return nullptr; } // The client may not necessarily request a region that is fully within // the image. We may need to do some calculation to determine what part // of the image to decode. // The left offset of the portion of the image we want, where zero // indicates the left edge of the image. int imageSubsetX; // The size of the output bitmap is determined by the size of the // requested region, not by the size of the intersection of the region // and the image dimensions. If inputX is negative, we will need to // place decoded pixels into the output bitmap starting at a left offset. // If this is non-zero, imageSubsetX must be zero. int outX; // The width of the portion of the image that we will write to the output // bitmap. If the region is not fully contained within the image, this // will not be the same as inputWidth. int imageSubsetWidth; set_subset_region(inputX, inputWidth, this->width(), &imageSubsetX, &outX, &imageSubsetWidth); // The top offset of the portion of the image we want, where zero // indicates the top edge of the image. int imageSubsetY; // The size of the output bitmap is determined by the size of the // requested region, not by the size of the intersection of the region // and the image dimensions. If inputY is negative, we will need to // place decoded pixels into the output bitmap starting at a top offset. // If this is non-zero, imageSubsetY must be zero. int outY; // The height of the portion of the image that we will write to the output // bitmap. If the region is not fully contained within the image, this // will not be the same as inputHeight. int imageSubsetHeight; set_subset_region(inputY, inputHeight, this->height(), &imageSubsetY, &outY, &imageSubsetHeight); if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) { SkDebugf("Error: Region must intersect part of the image.\n"); return nullptr; } // Create the image info for the decode SkAlphaType dstAlphaType = fDecoder->getInfo().alphaType(); if (kUnpremul_SkAlphaType == dstAlphaType) { dstAlphaType = kPremul_SkAlphaType; } SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(), dstColorType, dstAlphaType); // Start the scanline decoder SkCodec::Result r = fDecoder->start(decodeInfo); if (SkCodec::kSuccess != r) { SkDebugf("Error: Could not start scanline decoder.\n"); return nullptr; } // Allocate a bitmap for the unscaled decode SkBitmap tmp; SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight); if (!tmp.tryAllocPixels(tmpInfo)) { SkDebugf("Error: Could not allocate pixels.\n"); return nullptr; } // Skip the unneeded rows if (SkCodec::kSuccess != fDecoder->skipScanlines(imageSubsetY)) { SkDebugf("Error: Failed to skip scanlines.\n"); return nullptr; } // Decode the necessary rows SkCodec::Result result = fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight, tmp.rowBytes()); switch (result) { case SkCodec::kSuccess: case SkCodec::kIncompleteInput: break; default: SkDebugf("Error: Failed to get scanlines.\n"); return nullptr; } // Calculate the size of the output const int outWidth = get_scaled_dimension(inputWidth, sampleSize); const int outHeight = get_scaled_dimension(inputHeight, sampleSize); // Initialize the destination bitmap SkAutoTDelete bitmap(new SkBitmap()); SkImageInfo dstInfo = decodeInfo.makeWH(outWidth, outHeight); if (!bitmap->tryAllocPixels(dstInfo)) { SkDebugf("Error: Could not allocate pixels.\n"); return nullptr; } // Zero the bitmap if the region is not completely within the image. // TODO (msarett): Can we make this faster by implementing it to only // zero parts of the image that we won't overwrite with // pixels? // TODO (msarett): This could be skipped if memory is zero initialized. // This would matter if this code is moved to Android and // uses Android bitmaps. if (0 != outX || 0 != outY || inputX + inputWidth > this->width() || inputY + inputHeight > this->height()) { bitmap->eraseColor(0); } // Use a canvas to crop and scale to the destination bitmap SkCanvas canvas(*bitmap); // TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats? SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0, (SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight); SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize), (SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize), (SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize)); SkPaint paint; // Overwrite the dst with the src pixels paint.setXfermodeMode(SkXfermode::kSrc_Mode); // TODO (msarett): Test multiple filter qualities. kNone is the default. canvas.drawBitmapRect(tmp, src, dst, &paint); return bitmap.detach(); }