/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PictureRenderer_DEFINED #define PictureRenderer_DEFINED #include "SkMath.h" #include "SkTypes.h" #include "SkTDArray.h" #include "SkRefCnt.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "GrContext.h" #endif class SkBitmap; class SkCanvas; class SkGLContext; class SkPicture; class SkString; namespace sk_tools { class PictureRenderer : public SkRefCnt { public: enum SkDeviceTypes { kBitmap_DeviceType, #if SK_SUPPORT_GPU kGPU_DeviceType #endif }; virtual void init(SkPicture* pict); virtual void render() = 0; virtual void end(); void resetState(); void setDeviceType(SkDeviceTypes deviceType) { fDeviceType = deviceType; } bool isUsingBitmapDevice() { return kBitmap_DeviceType == fDeviceType; } #if SK_SUPPORT_GPU bool isUsingGpuDevice() { return kGPU_DeviceType == fDeviceType; } SkGLContext* getGLContext() { if (this->isUsingGpuDevice()) { return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType); } else { return NULL; } } #endif PictureRenderer() : fPicture(NULL) , fDeviceType(kBitmap_DeviceType) #if SK_SUPPORT_GPU , fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType)) #endif {} bool write(const SkString& path) const; protected: virtual void finishDraw(); SkCanvas* setupCanvas(); SkCanvas* setupCanvas(int width, int height); SkAutoTUnref fCanvas; SkPicture* fPicture; SkDeviceTypes fDeviceType; #if SK_SUPPORT_GPU GrContextFactory fGrContextFactory; GrContext* fGrContext; #endif private: typedef SkRefCnt INHERITED; }; class PipePictureRenderer : public PictureRenderer { public: virtual void render() SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class SimplePictureRenderer : public PictureRenderer { public: virtual void render () SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class TiledPictureRenderer : public PictureRenderer { public: TiledPictureRenderer(); virtual void init(SkPicture* pict) SK_OVERRIDE; virtual void render() SK_OVERRIDE; virtual void end() SK_OVERRIDE; void drawTiles(); void setTileWidth(int width) { fTileWidth = width; } int getTileWidth() const { return fTileWidth; } void setTileHeight(int height) { fTileHeight = height; } int getTileHeight() const { return fTileHeight; } void setTileWidthPercentage(double percentage) { fTileWidthPercentage = percentage; } double getTileWidthPercentage() const { return fTileWidthPercentage; } void setTileHeightPercentage(double percentage) { fTileHeightPercentage = percentage; } double getTileHeightPercentage() const { return fTileHeightPercentage; } void setTileMinPowerOf2Width(int width) { SkASSERT(SkIsPow2(width) && width > 0); if (!SkIsPow2(width) || width <= 0) { return; } fTileMinPowerOf2Width = width; } int getTileMinPowerOf2Width() const { return fTileMinPowerOf2Width; } int numTiles() const { return fTiles.count(); } ~TiledPictureRenderer(); protected: virtual void finishDraw(); private: int fTileWidth; int fTileHeight; double fTileWidthPercentage; double fTileHeightPercentage; int fTileMinPowerOf2Width; SkTDArray fTiles; // Clips the tile to an area that is completely in what the SkPicture says is the // drawn-to area. This is mostly important for tiles on the right and bottom edges // as they may go over this area and the picture may have some commands that // draw outside of this area and so should not actually be written. void clipTile(SkCanvas* tile); void addTile(int tile_x_start, int tile_y_start, int width, int height); void setupTiles(); void setupPowerOf2Tiles(); void deleteTiles(); void copyTilesToCanvas(); typedef PictureRenderer INHERITED; }; } #endif // PictureRenderer_DEFINED