/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PictureRenderer_DEFINED #define PictureRenderer_DEFINED #include "SkMath.h" #include "SkPicture.h" #include "SkTypes.h" #include "SkTDArray.h" #include "SkRefCnt.h" #include "SkString.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "GrContext.h" #endif class SkBitmap; class SkCanvas; class SkGLContext; namespace sk_tools { class PictureRenderer : public SkRefCnt { public: enum SkDeviceTypes { kBitmap_DeviceType, #if SK_SUPPORT_GPU kGPU_DeviceType #endif }; virtual void init(SkPicture* pict); /** * Perform any setup that should done prior to each iteration of render() which should not be * timed. */ virtual void setup() {} /** * Perform work that is to be timed. Typically this is rendering, but is also used for recording * and preparing picture for playback by the subclasses which do those. * @param doExtraWorkToDrawToBaseCanvas Perform extra work to draw to fCanvas. Some subclasses * will automatically draw to fCanvas, but in the tiled * case, for example, true needs to be passed so that * the tiles will be stitched together on fCanvas. */ virtual void render(bool doExtraWorkToDrawToBaseCanvas) = 0; virtual void end(); void resetState(); void setDeviceType(SkDeviceTypes deviceType) { fDeviceType = deviceType; } bool isUsingBitmapDevice() { return kBitmap_DeviceType == fDeviceType; } virtual SkString getPerIterTimeFormat() { return SkString("%.2f"); } virtual SkString getNormalTimeFormat() { return SkString("%6.2f"); } #if SK_SUPPORT_GPU bool isUsingGpuDevice() { return kGPU_DeviceType == fDeviceType; } SkGLContext* getGLContext() { if (this->isUsingGpuDevice()) { return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType); } else { return NULL; } } GrContext* getGrContext() { return fGrContext; } #endif PictureRenderer() : fPicture(NULL) , fDeviceType(kBitmap_DeviceType) #if SK_SUPPORT_GPU , fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType)) #endif {} bool write(const SkString& path) const; protected: SkCanvas* setupCanvas(); SkCanvas* setupCanvas(int width, int height); SkAutoTUnref fCanvas; SkPicture* fPicture; SkDeviceTypes fDeviceType; #if SK_SUPPORT_GPU GrContextFactory fGrContextFactory; GrContext* fGrContext; #endif private: typedef SkRefCnt INHERITED; }; /** * This class does not do any rendering, but its render function executes recording, which we want * to time. */ class RecordPictureRenderer : public PictureRenderer { virtual void render(bool doExtraWorkToDrawToBaseCanvas) SK_OVERRIDE; virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } }; class PipePictureRenderer : public PictureRenderer { public: virtual void render(bool doExtraWorkToDrawToBaseCanvas) SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class SimplePictureRenderer : public PictureRenderer { public: virtual void render(bool doExtraWorkToDrawToBaseCanvas) SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class TiledPictureRenderer : public PictureRenderer { public: TiledPictureRenderer(); virtual void init(SkPicture* pict) SK_OVERRIDE; virtual void render(bool doExtraWorkToDrawToBaseCanvas) SK_OVERRIDE; virtual void end() SK_OVERRIDE; void drawTiles(); void setTileWidth(int width) { fTileWidth = width; } int getTileWidth() const { return fTileWidth; } void setTileHeight(int height) { fTileHeight = height; } int getTileHeight() const { return fTileHeight; } void setTileWidthPercentage(double percentage) { fTileWidthPercentage = percentage; } double getTileWidthPercentage() const { return fTileWidthPercentage; } void setTileHeightPercentage(double percentage) { fTileHeightPercentage = percentage; } double getTileHeightPercentage() const { return fTileHeightPercentage; } void setTileMinPowerOf2Width(int width) { SkASSERT(SkIsPow2(width) && width > 0); if (!SkIsPow2(width) || width <= 0) { return; } fTileMinPowerOf2Width = width; } int getTileMinPowerOf2Width() const { return fTileMinPowerOf2Width; } int numTiles() const { return fTiles.count(); } void setMultiThreaded(bool multi) { fMultiThreaded = multi; } bool isMultiThreaded() const { return fMultiThreaded; } void setUsePipe(bool usePipe) { fUsePipe = usePipe; } bool isUsePipe() const { return fUsePipe; } ~TiledPictureRenderer(); private: bool fMultiThreaded; bool fUsePipe; int fTileWidth; int fTileHeight; double fTileWidthPercentage; double fTileHeightPercentage; int fTileMinPowerOf2Width; SkTDArray fTiles; // Clips the tile to an area that is completely in what the SkPicture says is the // drawn-to area. This is mostly important for tiles on the right and bottom edges // as they may go over this area and the picture may have some commands that // draw outside of this area and so should not actually be written. void clipTile(SkCanvas* tile); void addTile(int tile_x_start, int tile_y_start, int width, int height); void setupTiles(); void setupPowerOf2Tiles(); void deleteTiles(); void copyTilesToCanvas(); typedef PictureRenderer INHERITED; }; /** * This class does not do any rendering, but its render function executes turning an SkPictureRecord * into an SkPicturePlayback, which we want to time. */ class PlaybackCreationRenderer : public PictureRenderer { public: virtual void setup() SK_OVERRIDE; virtual void render(bool doExtraWorkToDrawToBaseCanvas) SK_OVERRIDE; virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } private: SkPicture fReplayer; typedef PictureRenderer INHERITED; }; } #endif // PictureRenderer_DEFINED