/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef PictureRenderer_DEFINED #define PictureRenderer_DEFINED #include "SkMath.h" #include "SkPicture.h" #include "SkTypes.h" #include "SkTDArray.h" #include "SkRect.h" #include "SkRefCnt.h" #include "SkString.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "GrContext.h" #endif class SkBitmap; class SkCanvas; class SkGLContext; class ThreadSafePipeController; namespace sk_tools { class PictureRenderer : public SkRefCnt { public: enum SkDeviceTypes { kBitmap_DeviceType, #if SK_SUPPORT_GPU kGPU_DeviceType #endif }; virtual void init(SkPicture* pict); /** * Perform any setup that should done prior to each iteration of render() which should not be * timed. */ virtual void setup() {} /** * Perform work that is to be timed. Typically this is rendering, but is also used for recording * and preparing picture for playback by the subclasses which do those. * If path is non-null, subclass implementations should call write(). * @param path If non-null, also write the output to the file specified by path. path should * have no extension; it will be added by write(). * @return bool True if path is non-null and the output is successfully written to a file. */ virtual bool render(const SkString* path) = 0; virtual void end(); void resetState(); void setDeviceType(SkDeviceTypes deviceType) { fDeviceType = deviceType; } bool isUsingBitmapDevice() { return kBitmap_DeviceType == fDeviceType; } virtual SkString getPerIterTimeFormat() { return SkString("%.2f"); } virtual SkString getNormalTimeFormat() { return SkString("%6.2f"); } #if SK_SUPPORT_GPU bool isUsingGpuDevice() { return kGPU_DeviceType == fDeviceType; } SkGLContext* getGLContext() { if (this->isUsingGpuDevice()) { return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType); } else { return NULL; } } GrContext* getGrContext() { return fGrContext; } #endif PictureRenderer() : fPicture(NULL) , fDeviceType(kBitmap_DeviceType) #if SK_SUPPORT_GPU , fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType)) #endif {} protected: /** * Write the canvas to the specified path. * @param canvas Must be non-null. Canvas to be written to a file. * @param path Path for the file to be written. Should have no extension; write() will append * an appropriate one. */ bool write(SkCanvas* canvas, SkString path) const; SkCanvas* setupCanvas(); virtual SkCanvas* setupCanvas(int width, int height); SkAutoTUnref fCanvas; SkPicture* fPicture; SkDeviceTypes fDeviceType; #if SK_SUPPORT_GPU GrContextFactory fGrContextFactory; GrContext* fGrContext; #endif private: typedef SkRefCnt INHERITED; }; /** * This class does not do any rendering, but its render function executes recording, which we want * to time. */ class RecordPictureRenderer : public PictureRenderer { virtual bool render(const SkString*) SK_OVERRIDE; virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } }; class PipePictureRenderer : public PictureRenderer { public: virtual bool render(const SkString*) SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class SimplePictureRenderer : public PictureRenderer { public: virtual bool render(const SkString*) SK_OVERRIDE; private: typedef PictureRenderer INHERITED; }; class TiledPictureRenderer : public PictureRenderer { public: TiledPictureRenderer(); virtual void init(SkPicture* pict) SK_OVERRIDE; virtual void setup() SK_OVERRIDE; /** * Renders to tiles, rather than a single canvas. If a path is provided, a separate file is * created for each tile, named "path0.png", "path1.png", etc. * Multithreaded mode currently does not support writing to a file. */ virtual bool render(const SkString* path) SK_OVERRIDE; virtual void end() SK_OVERRIDE; void setTileWidth(int width) { fTileWidth = width; } int getTileWidth() const { return fTileWidth; } void setTileHeight(int height) { fTileHeight = height; } int getTileHeight() const { return fTileHeight; } void setTileWidthPercentage(double percentage) { fTileWidthPercentage = percentage; } double getTileWidthPercentage() const { return fTileWidthPercentage; } void setTileHeightPercentage(double percentage) { fTileHeightPercentage = percentage; } double getTileHeightPercentage() const { return fTileHeightPercentage; } void setTileMinPowerOf2Width(int width) { SkASSERT(SkIsPow2(width) && width > 0); if (!SkIsPow2(width) || width <= 0) { return; } fTileMinPowerOf2Width = width; } int getTileMinPowerOf2Width() const { return fTileMinPowerOf2Width; } /** * Set the number of threads to use for drawing. Non-positive numbers will set it to 1. */ void setNumberOfThreads(int num) { fNumThreads = SkMax32(num, 1); } void setUsePipe(bool usePipe) { fUsePipe = usePipe; } ~TiledPictureRenderer(); private: bool fUsePipe; int fTileWidth; int fTileHeight; double fTileWidthPercentage; double fTileHeightPercentage; int fTileMinPowerOf2Width; SkTDArray fTileRects; // These are only used for multithreaded rendering int32_t fTileCounter; int fNumThreads; SkTDArray fCanvasPool; SkPicture* fPictureClones; ThreadSafePipeController* fPipeController; void setupTiles(); void setupPowerOf2Tiles(); virtual SkCanvas* setupCanvas(int width, int height) SK_OVERRIDE; bool multiThreaded() { return fNumThreads > 1; } typedef PictureRenderer INHERITED; }; /** * This class does not do any rendering, but its render function executes turning an SkPictureRecord * into an SkPicturePlayback, which we want to time. */ class PlaybackCreationRenderer : public PictureRenderer { public: virtual void setup() SK_OVERRIDE; virtual bool render(const SkString*) SK_OVERRIDE; virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } private: SkPicture fReplayer; typedef PictureRenderer INHERITED; }; } #endif // PictureRenderer_DEFINED