/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "BenchTimer.h" #include "PictureBenchmark.h" #include "SkCanvas.h" #include "SkPicture.h" #include "SkString.h" #include "picture_utils.h" namespace sk_tools { BenchTimer* PictureBenchmark::setupTimer() { #if SK_SUPPORT_GPU PictureRenderer* renderer = getRenderer(); if (renderer != NULL && renderer->isUsingGpuDevice()) { return SkNEW_ARGS(BenchTimer, (renderer->getGLContext())); } else { return SkNEW_ARGS(BenchTimer, (NULL)); } #else return SkNEW_ARGS(BenchTimer, (NULL)); #endif } void PipePictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } fRenderer.init(pict); // We throw this away to remove first time effects (such as paging in this // program) fRenderer.render(); fRenderer.resetState(); BenchTimer* timer = this->setupTimer(); double wall_time = 0; #if SK_SUPPORT_GPU double gpu_time = 0; #endif for (int i = 0; i < fRepeats; ++i) { timer->start(); fRenderer.render(); timer->end(); fRenderer.resetState(); wall_time += timer->fWall; #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { gpu_time += timer->fGpu; } #endif } fRenderer.end(); SkDebugf("pipe: msecs = %6.2f", wall_time / fRepeats); #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats); } #endif SkDebugf("\n"); SkDELETE(timer); } void RecordPictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } BenchTimer* timer = setupTimer(); double wall_time = 0; for (int i = 0; i < fRepeats + 1; ++i) { SkPicture replayer; SkCanvas* recorder = replayer.beginRecording(pict->width(), pict->height()); timer->start(); recorder->drawPicture(*pict); timer->end(); // We want to ignore first time effects if (i > 0) { wall_time += timer->fWall; } } SkDebugf("record: msecs = %6.5f\n", wall_time / fRepeats); } void SimplePictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } fRenderer.init(pict); // We throw this away to remove first time effects (such as paging in this // program) fRenderer.render(); fRenderer.resetState(); BenchTimer* timer = this->setupTimer(); double wall_time = 0; #if SK_SUPPORT_GPU double gpu_time = 0; #endif for (int i = 0; i < fRepeats; ++i) { timer->start(); fRenderer.render(); timer->end(); fRenderer.resetState(); wall_time += timer->fWall; #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { gpu_time += timer->fGpu; } #endif } fRenderer.end(); SkDebugf("simple: msecs = %6.2f", wall_time / fRepeats); #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats); } #endif SkDebugf("\n"); SkDELETE(timer); } void TiledPictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } fRenderer.init(pict); // We throw this away to remove first time effects (such as paging in this // program) fRenderer.drawTiles(); fRenderer.resetState(); BenchTimer* timer = setupTimer(); double wall_time = 0; #if SK_SUPPORT_GPU double gpu_time = 0; #endif for (int i = 0; i < fRepeats; ++i) { timer->start(); fRenderer.drawTiles(); timer->end(); fRenderer.resetState(); wall_time += timer->fWall; #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { gpu_time += timer->fGpu; } #endif } fRenderer.end(); SkDebugf("%i_tiles_%ix%i: msecs = %6.2f", fRenderer.numTiles(), fRenderer.getTileWidth(), fRenderer.getTileHeight(), wall_time / fRepeats); #if SK_SUPPORT_GPU if (fRenderer.isUsingGpuDevice()) { SkDebugf(" gmsecs = %6.2f", gpu_time / fRepeats); } #endif SkDebugf("\n"); SkDELETE(timer); } void UnflattenPictureBenchmark::run(SkPicture* pict) { SkASSERT(pict); if (NULL == pict) { return; } BenchTimer* timer = setupTimer(); double wall_time = 0; for (int i = 0; i < fRepeats + 1; ++i) { SkPicture replayer; SkCanvas* recorder = replayer.beginRecording(pict->width(), pict->height()); recorder->drawPicture(*pict); timer->start(); replayer.endRecording(); timer->end(); // We want to ignore first time effects if (i > 0) { wall_time += timer->fWall; } } SkDebugf("unflatten: msecs = %6.4f\n", wall_time / fRepeats); } }