/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "picture_utils.h" #include "CopyTilesRenderer.h" #include "SkCanvas.h" #include "SkDevice.h" #include "SkImageEncoder.h" #include "SkPicture.h" #include "SkPixelRef.h" #include "SkRect.h" #include "SkString.h" namespace sk_tools { #if SK_SUPPORT_GPU CopyTilesRenderer::CopyTilesRenderer(const GrContext::Options& opts, int x, int y) : INHERITED(opts) , fXTilesPerLargeTile(x) , fYTilesPerLargeTile(y) { } #else CopyTilesRenderer::CopyTilesRenderer(int x, int y) : fXTilesPerLargeTile(x) , fYTilesPerLargeTile(y) { } #endif void CopyTilesRenderer::init(const SkPicture* pict, const SkString* writePath, const SkString* mismatchPath, const SkString* inputFilename, bool useChecksumBasedFilenames) { // Do not call INHERITED::init(), which would create a (potentially large) canvas which is // not used by bench_pictures. SkASSERT(pict != NULL); // Only work with absolute widths (as opposed to percentages). SkASSERT(this->getTileWidth() != 0 && this->getTileHeight() != 0); fPicture.reset(pict)->ref(); this->CopyString(&fWritePath, writePath); this->CopyString(&fMismatchPath, mismatchPath); this->CopyString(&fInputFilename, inputFilename); fUseChecksumBasedFilenames = useChecksumBasedFilenames; this->buildBBoxHierarchy(); // In order to avoid allocating a large canvas (particularly important for GPU), create one // canvas that is a multiple of the tile size, and draw portions of the picture. fLargeTileWidth = fXTilesPerLargeTile * this->getTileWidth(); fLargeTileHeight = fYTilesPerLargeTile * this->getTileHeight(); fCanvas.reset(this->INHERITED::setupCanvas(fLargeTileWidth, fLargeTileHeight)); } bool CopyTilesRenderer::render(SkBitmap** out) { int i = 0; bool success = true; SkBitmap dst; for (int x = 0; x < this->getViewWidth(); x += fLargeTileWidth) { for (int y = 0; y < this->getViewHeight(); y += fLargeTileHeight) { SkAutoCanvasRestore autoRestore(fCanvas, true); // Translate so that we draw the correct portion of the picture. // Perform a postTranslate so that the scaleFactor does not interfere with the // positioning. SkMatrix mat(fCanvas->getTotalMatrix()); mat.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); fCanvas->setMatrix(mat); // Draw the picture fCanvas->drawPicture(fPicture); // Now extract the picture into tiles SkBitmap baseBitmap; fCanvas->readPixels(SkIRect::MakeSize(fCanvas->getBaseLayerSize()), &baseBitmap); SkIRect subset; for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) { for (int tileX = 0; tileX < fLargeTileWidth; tileX += this->getTileWidth()) { subset.set(tileX, tileY, tileX + this->getTileWidth(), tileY + this->getTileHeight()); SkDEBUGCODE(bool extracted =) baseBitmap.extractSubset(&dst, subset); SkASSERT(extracted); if (!fWritePath.isEmpty()) { // Similar to write() in PictureRenderer.cpp, but just encodes // a bitmap directly. // TODO: Share more common code with write() to do this, to properly // write out the JSON summary, etc. SkString pathWithNumber = SkOSPath::Join(fWritePath.c_str(), fInputFilename.c_str()); pathWithNumber.remove(pathWithNumber.size() - 4, 4); pathWithNumber.appendf("%i.png", i++); SkBitmap copy; #if SK_SUPPORT_GPU if (isUsingGpuDevice()) { dst.pixelRef()->readPixels(©, &subset); } else { #endif dst.copyTo(©); #if SK_SUPPORT_GPU } #endif success &= SkImageEncoder::EncodeFile(pathWithNumber.c_str(), copy, SkImageEncoder::kPNG_Type, 100); } } } } } return success; } SkString CopyTilesRenderer::getConfigNameInternal() { return SkString("copy_tiles"); } }