# Copyright 2015 Google Inc. # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # Linux specific files and settings for SDL { #TODO what is really necessary here 'link_settings': { 'libraries': [ "-lwinmm", "-limm32", "-lversion", ], }, 'sources': [ '<(src_dir)/src/joystick/windows/SDL_mmjoystick.c', '<(src_dir)/src/joystick/windows/SDL_xinputjoystick.c', '<(src_dir)/src/joystick/windows/SDL_dinputjoystick.c', '<(src_dir)/src/joystick/windows/SDL_windowsjoystick.c', '<(src_dir)/src/joystick/SDL_joystick.c', '<(src_dir)/src/joystick/SDL_gamecontroller.c', '<(src_dir)/src/SDL_log.c', '<(src_dir)/src/core/windows/SDL_xinput.c', '<(src_dir)/src/core/windows/SDL_windows.c', '<(src_dir)/src/libm/s_fabs.c', '<(src_dir)/src/libm/k_tan.c', '<(src_dir)/src/libm/k_rem_pio2.c', '<(src_dir)/src/libm/s_cos.c', '<(src_dir)/src/libm/s_atan.c', '<(src_dir)/src/libm/s_floor.c', '<(src_dir)/src/libm/e_log.c', '<(src_dir)/src/libm/s_tan.c', '<(src_dir)/src/libm/s_sin.c', '<(src_dir)/src/libm/e_atan2.c', '<(src_dir)/src/libm/e_pow.c', '<(src_dir)/src/libm/s_copysign.c', '<(src_dir)/src/libm/e_rem_pio2.c', '<(src_dir)/src/libm/k_sin.c', '<(src_dir)/src/libm/k_cos.c', '<(src_dir)/src/libm/e_sqrt.c', '<(src_dir)/src/libm/s_scalbn.c', '<(src_dir)/src/events/SDL_dropevents.c', '<(src_dir)/src/events/SDL_touch.c', '<(src_dir)/src/events/SDL_quit.c', '<(src_dir)/src/events/SDL_gesture.c', '<(src_dir)/src/events/SDL_events.c', '<(src_dir)/src/events/SDL_windowevents.c', '<(src_dir)/src/events/SDL_keyboard.c', '<(src_dir)/src/events/SDL_clipboardevents.c', '<(src_dir)/src/events/SDL_mouse.c', '<(src_dir)/src/power/windows/SDL_syspower.c', '<(src_dir)/src/power/SDL_power.c', '<(src_dir)/src/timer/SDL_timer.c', '<(src_dir)/src/timer/windows/SDL_systimer.c', '<(src_dir)/src/dynapi/SDL_dynapi.c', '<(src_dir)/src/SDL_hints.c', '<(src_dir)/src/thread/generic/SDL_syscond.c', '<(src_dir)/src/thread/windows/SDL_systhread.c', '<(src_dir)/src/thread/windows/SDL_syssem.c', '<(src_dir)/src/thread/windows/SDL_sysmutex.c', '<(src_dir)/src/thread/windows/SDL_systls.c', '<(src_dir)/src/thread/SDL_thread.c', '<(src_dir)/src/haptic/windows/SDL_windowshaptic.c', '<(src_dir)/src/haptic/windows/SDL_xinputhaptic.c', '<(src_dir)/src/haptic/windows/SDL_dinputhaptic.c', '<(src_dir)/src/haptic/SDL_haptic.c', '<(src_dir)/src/render/SDL_yuv_mmx.c', '<(src_dir)/src/render/SDL_d3dmath.c', '<(src_dir)/src/render/direct3d/SDL_render_d3d.c', '<(src_dir)/src/render/direct3d11/SDL_render_d3d11.c', '<(src_dir)/src/render/SDL_render.c', '<(src_dir)/src/render/opengl/SDL_render_gl.c', '<(src_dir)/src/render/opengl/SDL_shaders_gl.c', '<(src_dir)/src/render/software/SDL_render_sw.c', '<(src_dir)/src/render/software/SDL_drawline.c', '<(src_dir)/src/render/software/SDL_rotate.c', '<(src_dir)/src/render/software/SDL_blendpoint.c', '<(src_dir)/src/render/software/SDL_drawpoint.c', '<(src_dir)/src/render/software/SDL_blendfillrect.c', '<(src_dir)/src/render/software/SDL_blendline.c', '<(src_dir)/src/render/opengles2/SDL_render_gles2.c', '<(src_dir)/src/render/opengles2/SDL_shaders_gles2.c', '<(src_dir)/src/render/SDL_yuv_sw.c', '<(src_dir)/src/filesystem/windows/SDL_sysfilesystem.c', '<(src_dir)/src/file/SDL_rwops.c', '<(src_dir)/src/stdlib/SDL_getenv.c', '<(src_dir)/src/stdlib/SDL_iconv.c', '<(src_dir)/src/stdlib/SDL_stdlib.c', '<(src_dir)/src/stdlib/SDL_string.c', '<(src_dir)/src/stdlib/SDL_malloc.c', '<(src_dir)/src/stdlib/SDL_qsort.c', '<(src_dir)/src/SDL_assert.c', '<(src_dir)/src/SDL.c', '<(src_dir)/src/atomic/SDL_atomic.c', '<(src_dir)/src/atomic/SDL_spinlock.c', '<(src_dir)/src/loadso/windows/SDL_sysloadso.c', '<(src_dir)/src/audio/dummy/SDL_dummyaudio.c', '<(src_dir)/src/audio/SDL_audiocvt.c', '<(src_dir)/src/audio/SDL_audio.c', '<(src_dir)/src/audio/xaudio2/SDL_xaudio2.c', '<(src_dir)/src/audio/SDL_audiodev.c', '<(src_dir)/src/audio/SDL_audiotypecvt.c', '<(src_dir)/src/audio/disk/SDL_diskaudio.c', '<(src_dir)/src/audio/SDL_wave.c', '<(src_dir)/src/audio/winmm/SDL_winmm.c', '<(src_dir)/src/audio/SDL_mixer.c', '<(src_dir)/src/audio/directsound/SDL_directsound.c', '<(src_dir)/src/cpuinfo/SDL_cpuinfo.c', '<(src_dir)/src/SDL_error.c', '<(src_dir)/src/video/SDL_bmp.c', '<(src_dir)/src/video/dummy/SDL_nullevents.c', '<(src_dir)/src/video/dummy/SDL_nullvideo.c', '<(src_dir)/src/video/dummy/SDL_nullframebuffer.c', '<(src_dir)/src/video/SDL_blit_auto.c', '<(src_dir)/src/video/SDL_shape.c', '<(src_dir)/src/video/SDL_blit_N.c', '<(src_dir)/src/video/windows/SDL_windowsframebuffer.c', '<(src_dir)/src/video/windows/SDL_windowskeyboard.c', '<(src_dir)/src/video/windows/SDL_windowsshape.c', '<(src_dir)/src/video/windows/SDL_windowswindow.c', '<(src_dir)/src/video/windows/SDL_windowsopengl.c', '<(src_dir)/src/video/windows/SDL_windowsvideo.c', '<(src_dir)/src/video/windows/SDL_windowsmessagebox.c', '<(src_dir)/src/video/windows/SDL_windowsopengles.c', '<(src_dir)/src/video/windows/SDL_windowsevents.c', '<(src_dir)/src/video/windows/SDL_windowsmodes.c', '<(src_dir)/src/video/windows/SDL_windowsmouse.c', '<(src_dir)/src/video/windows/SDL_windowsclipboard.c', '<(src_dir)/src/video/SDL_blit_A.c', '<(src_dir)/src/video/SDL_pixels.c', '<(src_dir)/src/video/SDL_rect.c', '<(src_dir)/src/video/SDL_video.c', '<(src_dir)/src/video/SDL_stretch.c', '<(src_dir)/src/video/SDL_surface.c', '<(src_dir)/src/video/SDL_fillrect.c', '<(src_dir)/src/video/SDL_blit_copy.c', '<(src_dir)/src/video/SDL_blit_1.c', '<(src_dir)/src/video/SDL_egl.c', '<(src_dir)/src/video/SDL_RLEaccel.c', '<(src_dir)/src/video/SDL_blit_slow.c', '<(src_dir)/src/video/SDL_blit.c', '<(src_dir)/src/video/SDL_clipboard.c', '<(src_dir)/src/video/SDL_blit_0.c', '<(src_dir)/src/main/windows/SDL_windows_main.c', ], 'defines': [ '_REENTRANT' ], 'cflags': [ '-fPIC', '-O3', '-mmmx', '-m3dnow', '-msse', '-msse2', '-fvisibility=hidden', ], }