/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkSurface.h" #include "SkVertices.h" #include "sk_pixel_iter.h" #include "Test.h" static bool equal(const SkVertices* v0, const SkVertices* v1) { if (v0->mode() != v1->mode()) { return false; } if (v0->vertexCount() != v1->vertexCount()) { return false; } if (v0->indexCount() != v1->indexCount()) { return false; } if (!!v0->texCoords() != !!v1->texCoords()) { return false; } if (!!v0->colors() != !!v1->colors()) { return false; } for (int i = 0; i < v0->vertexCount(); ++i) { if (v0->positions()[i] != v1->positions()[i]) { return false; } if (v0->texCoords()) { if (v0->texCoords()[i] != v1->texCoords()[i]) { return false; } } if (v0->colors()) { if (v0->colors()[i] != v1->colors()[i]) { return false; } } } for (int i = 0; i < v0->indexCount(); ++i) { if (v0->indices()[i] != v1->indices()[i]) { return false; } } return true; } DEF_TEST(Vertices, reporter) { int vCount = 5; int iCount = 9; // odd value exercises padding logic in encode() const uint32_t texFlags[] = { 0, SkVertices::kHasTexCoords_BuilderFlag }; const uint32_t colFlags[] = { 0, SkVertices::kHasColors_BuilderFlag }; for (auto texF : texFlags) { for (auto colF : colFlags) { uint32_t flags = texF | colF; SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vCount, iCount, flags); for (int i = 0; i < vCount; ++i) { float x = (float)i; builder.positions()[i].set(x, 1); if (builder.texCoords()) { builder.texCoords()[i].set(x, 2); } if (builder.colors()) { builder.colors()[i] = SkColorSetARGB(0xFF, i, 0x80, 0); } } for (int i = 0; i < builder.indexCount(); ++i) { builder.indices()[i] = i % vCount; } sk_sp v0 = builder.detach(); sk_sp data = v0->encode(); sk_sp v1 = SkVertices::Decode(data->data(), data->size()); REPORTER_ASSERT(reporter, v0->uniqueID() != 0); REPORTER_ASSERT(reporter, v1->uniqueID() != 0); REPORTER_ASSERT(reporter, v0->uniqueID() != v1->uniqueID()); REPORTER_ASSERT(reporter, equal(v0.get(), v1.get())); } } { // This has the maximum number of vertices to be rewritten as indexed triangles without // overflowing a 16bit index. SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 1, 0, SkVertices::kHasColors_BuilderFlag); REPORTER_ASSERT(reporter, builder.isValid()); } { // This has too many to be rewritten. SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 2, 0, SkVertices::kHasColors_BuilderFlag); REPORTER_ASSERT(reporter, !builder.isValid()); } { // Only two vertices - can't be rewritten. SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 2, 0, SkVertices::kHasColors_BuilderFlag); REPORTER_ASSERT(reporter, !builder.isValid()); } { // Minimum number of indices to be rewritten. SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 3, SkVertices::kHasColors_BuilderFlag); REPORTER_ASSERT(reporter, builder.isValid()); } { // Too few indices to be rewritten. SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 2, SkVertices::kHasColors_BuilderFlag); REPORTER_ASSERT(reporter, !builder.isValid()); } } static void fill_triangle(SkCanvas* canvas, const SkPoint pts[], SkColor c) { SkColor colors[] = { c, c, c }; auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 3, pts, nullptr, colors); canvas->drawVertices(verts, SkBlendMode::kSrc, SkPaint()); } DEF_TEST(Vertices_clipping, reporter) { // A very large triangle has to be geometrically clipped (since its "fast" clipping is // normally done in after building SkFixed coordinates). Check that we handle this. // (and don't assert). auto surf = SkSurface::MakeRasterN32Premul(3, 3); SkPoint pts[] = { { -10, 1 }, { -10, 2 }, { 1e9f, 1.5f } }; fill_triangle(surf->getCanvas(), pts, SK_ColorBLACK); sk_tool_utils::PixelIter iter(surf.get()); SkIPoint loc; while (void* addr = iter.next(&loc)) { SkPMColor c = *(SkPMColor*)addr; if (loc.fY == 1) { REPORTER_ASSERT(reporter, c == 0xFF000000); } else { REPORTER_ASSERT(reporter, c == 0); } } }