/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "gl/SkGLContext.h" #endif // This is an example of a normal test. DEF_TEST(TestNormal, reporter) { REPORTER_ASSERT(reporter, reporter); } // This is an example of a GPU test that uses common GrContextFactory factory to do the test. #if SK_SUPPORT_GPU DEF_GPUTEST(TestGpuFactory, reporter, factory) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, factory); } #endif // This is an example of a GPU test that tests a property that should work for all GPU contexts. // Note: Some of the contexts might not produce a rendering output. #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, context) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, context); } #endif // This is an example of a GPU test that tests a property that should work for all GPU contexts that // produce a rendering output. #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, context) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, context); } #endif // This is an example of a GPU test that tests a property that should work at least for the native // GPU context. If the test takes a long time to run, it may be appropriate to test only the native // context. #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_NATIVE_CONTEXT(TestGpuNativeContext, reporter, context) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, context); } #endif // This is an example of a GPU test that tests a property that uses the null GPU context. It should // be used if the test tests some behavior that is mocked with the null context. #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_NULL_CONTEXT(TestGpuNullContext, reporter, context) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, context); } #endif // This is an example of a GPU test that tests a property that should work for all GPU contexts. // It uses the additional SkGLContext* glContext to implement the test. #if SK_SUPPORT_GPU DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuGrContextAndGLContext, reporter, context, glContext) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, context); REPORTER_ASSERT(reporter, glContext); } #endif