/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "GrContext.h" #include "gl/GLTestContext.h" // This is an example of a normal test. DEF_TEST(TestNormal, reporter) { REPORTER_ASSERT(reporter, reporter); } // This is an example of a GPU test that uses GrContextOptions to do the test. DEF_GPUTEST(TestGpuFactory, reporter, factory) { REPORTER_ASSERT(reporter, reporter); } // This is an example of a GPU test that tests a property that should work for all GPU contexts. // Note: Some of the contexts might not produce a rendering output. DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, ctxInfo) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, ctxInfo.grContext()); } // This is an example of a GPU test that tests a property that should work for all GPU contexts that // produce a rendering output. DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, ctxInfo.grContext()); } // This is an example of a GPU test that tests a property that uses the null GPU context. It should // be used if the test tests some behavior that is mocked with the null context. DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) { REPORTER_ASSERT(reporter, reporter); REPORTER_ASSERT(reporter, ctxInfo.grContext()); }