/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSLCompiler.h" #include "Test.h" static void test_failure(skiatest::Reporter* r, const char* src, const char* error) { SkSL::Compiler compiler; SkSL::Program::Settings settings; sk_sp caps = SkSL::ShaderCapsFactory::Default(); settings.fCaps = caps.get(); std::unique_ptr program = compiler.convertProgram(SkSL::Program::kFragment_Kind, SkSL::String(src), settings); if (program) { SkSL::String ignored; compiler.toSPIRV(*program, &ignored); } SkSL::String skError(error); if (compiler.errorText() != skError) { SkDebugf("SKSL ERROR:\n source: %s\n expected: %s received: %s", src, error, compiler.errorText().c_str()); } REPORTER_ASSERT(r, compiler.errorText() == skError); } DEF_TEST(SkSLBadOffset, r) { test_failure(r, "struct Bad { layout (offset = 5) int x; } bad; void main() { bad.x = 5; " "sk_FragColor.r = float(bad.x); }", "error: 1: offset of field 'x' must be a multiple of 4\n1 error\n"); test_failure(r, "struct Bad { int x; layout (offset = 0) int y; } bad; void main() { bad.x = 5; " "sk_FragColor.r = float(bad.x); }", "error: 1: offset of field 'y' must be at least 4\n1 error\n"); }