/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSLCompiler.h" #include "Test.h" static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) { SkSL::Compiler compiler; std::string output; bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output); if (!result) { SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); } REPORTER_ASSERT(r, result); if (result) { if (output != expected) { SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, expected, output.c_str()); } REPORTER_ASSERT(r, output == expected); } } DEF_TEST(SkSLHelloWorld, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", caps, "#version 400\n" "out vec4 fragColor;\n" "void main() {\n" " fragColor = vec4(0.75);\n" "}\n"); } DEF_TEST(SkSLControl, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "out vec4 fragColor;" "void main() {" "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" "int i = 0;" "while (i < 10) fragColor *= 0.5;" "do { fragColor += 0.01; } while (fragColor.x < 0.7);" "for (int i = 0; i < 10; i++) {" "if (i % 0 == 1) break; else continue;" "}" "return;" "}", caps, "#version 400\n" "out vec4 fragColor;\n" "void main() {\n" " if ((1 + 2) + 3 > 5) {\n" " fragColor = vec4(0.75);\n" " } else {\n" " discard;\n" " }\n" " int i = 0;\n" " while (i < 10) fragColor *= 0.5;\n" " do {\n" " fragColor += 0.01;\n" " } while (fragColor.x < 0.7);\n" " for (int i = 0;i < 10; i++) {\n" " if (i % 0 == 1) break; else continue;\n" " }\n" " return;\n" "}\n"); } DEF_TEST(SkSLFunctions, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "out vec4 fragColor;" "float foo(float v[2]) { return v[0] * v[1]; }" "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" "void main() { float x = 10; bar(x); fragColor = vec4(x); }", caps, "#version 400\n" "out vec4 fragColor;\n" "float foo(in float[2] v) {\n" " return v[0] * v[1];\n" "}\n" "void bar(inout float x) {\n" " float y[2], z;\n" " y[0] = x;\n" " y[1] = x * 2;\n" " z = foo(y);\n" " x = z;\n" "}\n" "void main() {\n" " float x = 10;\n" " bar(x);\n" " fragColor = vec4(x);\n" "}\n"); } DEF_TEST(SkSLOperators, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "void main() {" "float x = 1, y = 2;" "int z = 3;" "x = x + y * z * x * (y - z);" "y = x / y / z;" "z = (z / 2 % 3 << 4) >> 2 << 1;" "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;" "x += 12;" "x -= 12;" "x *= y /= z = 10;" "b ||= false;" "b &&= true;" "b ^^= false;" "z |= 0;" "z &= -1;" "z ^= 0;" "z >>= 2;" "z <<= 4;" "z %= 5;" "}", caps, "#version 400\n" "void main() {\n" " float x = 1, y = 2;\n" " int z = 3;\n" " x = x + ((y * float(z)) * x) * (y - float(z));\n" " y = (x / y) / float(z);\n" " z = (((z / 2) % 3 << 4) >> 2) << 1;\n" " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" " x += 12;\n" " x -= 12;\n" " x *= (y /= float(z = 10));\n" " b ||= false;\n" " b &&= true;\n" " b ^^= false;\n" " z |= 0;\n" " z &= -1;\n" " z ^= 0;\n" " z >>= 2;\n" " z <<= 4;\n" " z %= 5;\n" "}\n"); } DEF_TEST(SkSLMatrices, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "void main() {" "mat2x4 x = mat2x4(1);" "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" "mat3x4 z = x * y;" "vec3 v1 = mat3(1) * vec3(1);" "vec3 v2 = vec3(1) * mat3(1);" "}", caps, "#version 400\n" "void main() {\n" " mat2x4 x = mat2x4(1);\n" " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" " mat3x4 z = x * y;\n" " vec3 v1 = mat3(1) * vec3(1);\n" " vec3 v2 = vec3(1) * mat3(1);\n" "}\n"); } DEF_TEST(SkSLInterfaceBlock, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "uniform testBlock {" "float x;" "float y[2];" "layout(binding=12) mat3x2 z;" "bool w;" "};" "void main() {" "}", caps, "#version 400\n" "uniform testBlock {\n" " float x;\n" " float[2] y;\n" " layout (binding = 12)mat3x2 z;\n" " bool w;\n" "};\n" "void main() {\n" "}\n"); } DEF_TEST(SkSLStructs, r) { SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "struct A {" "int x;" "int y;" "} a1, a2;" "A a3;" "struct B {" "float x;" "float y[2];" "layout(binding=1) A z;" "};" "B b1, b2, b3;" "void main() {" "}", caps, "#version 400\n" "struct A {\n" " int x;\n" " int y;\n" "}\n" " a1, a2;\n" "A a3;\n" "struct B {\n" " float x;\n" " float[2] y;\n" " layout (binding = 1)A z;\n" "}\n" " b1, b2, b3;\n" "void main() {\n" "}\n"); }