/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkLiteDL.h" #include "SkLiteRecorder.h" #if 0 // This test doesn't make sense when run in a threaded environment. It tests global state. DEF_TEST(SkLiteDL_freelisting, r) { // TODO: byte and count limit tests sk_sp sp1 = SkLiteDL::New({1,1,10,10}), sp2 = SkLiteDL::New({2,2,20,20}); SkLiteDL* p1 = sp1.get(); SkLiteDL* p2 = sp2.get(); REPORTER_ASSERT(r, p1 != p2); REPORTER_ASSERT(r, p1->getBounds().left() == 1); REPORTER_ASSERT(r, p2->getBounds().left() == 2); sp2.reset(); sk_sp sp3 = SkLiteDL::New({3,3,30,30}); SkLiteDL* p3 = sp3.get(); REPORTER_ASSERT(r, p1 != p3); REPORTER_ASSERT(r, p2 == p3); REPORTER_ASSERT(r, p1->getBounds().left() == 1); REPORTER_ASSERT(r, p3->getBounds().left() == 3); sp3.reset(); sp1.reset(); sk_sp sp4 = SkLiteDL::New({4,4,40,40}); SkLiteDL* p4 = sp4.get(); REPORTER_ASSERT(r, p4 == p1); // Checks that we operate in stack order. Nice, not essential. REPORTER_ASSERT(r, p4->getBounds().left() == 4); } #endif DEF_TEST(SkLiteDL_basics, r) { sk_sp p { SkLiteDL::New({2,2,3,3}) }; p->save(); p->clipRect(SkRect{2,3,4,5}, SkRegion::kIntersect_Op, true); p->drawRect(SkRect{0,0,9,9}, SkPaint{}); p->restore(); } DEF_TEST(SkLiteRecorder, r) { sk_sp p { SkLiteDL::New({2,2,3,3}) }; SkLiteRecorder rec; SkCanvas* c = &rec; rec.reset(p.get()); c->save(); c->clipRect(SkRect{2,3,4,5}, SkRegion::kIntersect_Op, true); c->drawRect(SkRect{0,0,9,9}, SkPaint{}); c->restore(); }