#include "Test.h" #include "Sk4x.h" #define ASSERT_EQ(a, b) REPORTER_ASSERT(r, a.equal(b).allTrue()) #define ASSERT_NE(a, b) REPORTER_ASSERT(r, a.notEqual(b).allTrue()) DEF_TEST(Sk4x_Construction, r) { Sk4f uninitialized; Sk4f zero(0,0,0,0); Sk4f foo(1,2,3,4), bar(foo), baz = bar; ASSERT_EQ(foo, bar); ASSERT_EQ(bar, baz); ASSERT_EQ(baz, foo); } struct AlignedFloats { Sk4f forces16ByteAlignment; // On 64-bit machines, the stack starts 128-bit aligned, float fs[5]; // but not necessarily so on 32-bit. Adding an Sk4f forces it. }; DEF_TEST(Sk4x_LoadStore, r) { AlignedFloats aligned; // fs will be 16-byte aligned, fs+1 not. float* fs = aligned.fs; for (int i = 0; i < 5; i++) { // set to 5,6,7,8,9 fs[i] = float(i+5); } Sk4f foo = Sk4f::Load(fs); Sk4f bar = Sk4f::LoadAligned(fs); ASSERT_EQ(foo, bar); foo = Sk4f::Load(fs+1); ASSERT_NE(foo, bar); foo.storeAligned(fs); bar.store(fs+1); REPORTER_ASSERT(r, fs[0] == 6 && fs[1] == 5 && fs[2] == 6 && fs[3] == 7 && fs[4] == 8); } DEF_TEST(Sk4x_Conversions, r) { // Assuming IEEE floats. Sk4f zerof(0,0,0,0); Sk4i zeroi(0,0,0,0); ASSERT_EQ(zeroi, zerof.cast()); ASSERT_EQ(zeroi, zerof.reinterpret()); ASSERT_EQ(zerof, zeroi.cast()); ASSERT_EQ(zerof, zeroi.reinterpret()); Sk4f twof(2,2,2,2); Sk4i twoi(2,2,2,2); ASSERT_EQ(twoi, twof.cast()); ASSERT_NE(twoi, twof.reinterpret()); ASSERT_EQ(twof, twoi.cast()); ASSERT_NE(twof, twoi.reinterpret()); ASSERT_EQ(Sk4i(0,0,0,0), Sk4f(0.5f, 0.49f, 0.51f, 0.99f).cast()); ASSERT_EQ(Sk4i(1,1,1,1), Sk4f(1.5f, 1.49f, 1.51f, 1.99f).cast()); } DEF_TEST(Sk4x_Bits, r) { ASSERT_EQ(Sk4i(0,0,0,0).bitNot(), Sk4i(-1,-1,-1,-1)); Sk4i a(2,3,4,5), b(1,3,5,7); ASSERT_EQ(Sk4i(0,3,4,5), a & b); ASSERT_EQ(Sk4i(3,3,5,7), a | b); } DEF_TEST(Sk4x_Arith, r) { ASSERT_EQ(Sk4f(4,6,8,10), Sk4f(1,2,3,4) + Sk4f(3,4,5,6)); ASSERT_EQ(Sk4f(-2,-2,-2,-2), Sk4f(1,2,3,4) - Sk4f(3,4,5,6)); ASSERT_EQ(Sk4f(3,8,15,24), Sk4f(1,2,3,4) * Sk4f(3,4,5,6)); ASSERT_EQ(Sk4f(-1,-2,-3,-4), -Sk4f(1,2,3,4)); float third = 1.0f/3.0f; ASSERT_EQ(Sk4f(1*third, 0.5f, 0.6f, 2*third), Sk4f(1,2,3,4) / Sk4f(3,4,5,6)); ASSERT_EQ(Sk4i(4,6,8,10), Sk4i(1,2,3,4) + Sk4i(3,4,5,6)); ASSERT_EQ(Sk4i(-2,-2,-2,-2), Sk4i(1,2,3,4) - Sk4i(3,4,5,6)); ASSERT_EQ(Sk4i(3,8,15,24), Sk4i(1,2,3,4) * Sk4i(3,4,5,6)); } DEF_TEST(Sk4x_ExplicitPromotion, r) { ASSERT_EQ(Sk4f(2,4,6,8), Sk4f(1,2,3,4) * Sk4f(2.0f)); } DEF_TEST(Sk4x_Sqrt, r) { Sk4f squares(4, 16, 25, 121), roots(2, 4, 5, 11); // .sqrt() should be pretty precise. Sk4f error = roots.subtract(squares.sqrt()); REPORTER_ASSERT(r, (error > Sk4f(-0.000001f)).allTrue()); REPORTER_ASSERT(r, (error < Sk4f(+0.000001f)).allTrue()); // .rsqrt() isn't so precise (for SSE), but should be pretty close. error = roots.subtract(squares.multiply(squares.rsqrt())); REPORTER_ASSERT(r, (error > Sk4f(-0.01f)).allTrue()); REPORTER_ASSERT(r, (error < Sk4f(+0.01f)).allTrue()); } DEF_TEST(Sk4x_Comparison, r) { ASSERT_EQ(Sk4f(1,2,3,4), Sk4f(1,2,3,4)); ASSERT_NE(Sk4f(4,3,2,1), Sk4f(1,2,3,4)); ASSERT_EQ(Sk4i(-1,-1,0,-1), Sk4f(1,2,5,4) == Sk4f(1,2,3,4)); ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4f(1,2,3,4) < Sk4f(2,3,4,5)); ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4f(1,2,3,4) <= Sk4f(2,3,4,5)); ASSERT_EQ(Sk4i(0,0,0,0), Sk4f(1,2,3,4) > Sk4f(2,3,4,5)); ASSERT_EQ(Sk4i(0,0,0,0), Sk4f(1,2,3,4) >= Sk4f(2,3,4,5)); ASSERT_EQ(Sk4i(1,2,3,4), Sk4i(1,2,3,4)); ASSERT_NE(Sk4i(4,3,2,1), Sk4i(1,2,3,4)); ASSERT_EQ(Sk4i(-1,-1,0,-1), Sk4i(1,2,5,4) == Sk4i(1,2,3,4)); ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4i(1,2,3,4) < Sk4i(2,3,4,5)); ASSERT_EQ(Sk4i(-1,-1,-1,-1), Sk4i(1,2,3,4) <= Sk4i(2,3,4,5)); ASSERT_EQ(Sk4i(0,0,0,0), Sk4i(1,2,3,4) > Sk4i(2,3,4,5)); ASSERT_EQ(Sk4i(0,0,0,0), Sk4i(1,2,3,4) >= Sk4i(2,3,4,5)); } DEF_TEST(Sk4x_MinMax, r) { ASSERT_EQ(Sk4f(1,2,2,1), Sk4f::Min(Sk4f(1,2,3,4), Sk4f(4,3,2,1))); ASSERT_EQ(Sk4f(4,3,3,4), Sk4f::Max(Sk4f(1,2,3,4), Sk4f(4,3,2,1))); ASSERT_EQ(Sk4i(1,2,2,1), Sk4i::Min(Sk4i(1,2,3,4), Sk4i(4,3,2,1))); ASSERT_EQ(Sk4i(4,3,3,4), Sk4i::Max(Sk4i(1,2,3,4), Sk4i(4,3,2,1))); } DEF_TEST(Sk4x_Swizzle, r) { ASSERT_EQ(Sk4f(1,2,3,4).badc(), Sk4f(2,1,4,3)); ASSERT_EQ(Sk4f(1,2,3,4).aacc(), Sk4f(1,1,3,3)); ASSERT_EQ(Sk4f(1,2,3,4).bbdd(), Sk4f(2,2,4,4)); ASSERT_EQ(Sk4i(1,2,3,4).badc(), Sk4i(2,1,4,3)); ASSERT_EQ(Sk4i(1,2,3,4).aacc(), Sk4i(1,1,3,3)); ASSERT_EQ(Sk4i(1,2,3,4).bbdd(), Sk4i(2,2,4,4)); }