/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkPath.h" #include "SkShadowTessellator.h" #include "SkShadowUtils.h" #include "SkVertices.h" #include "Test.h" void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm, bool expectSuccess) { auto heightParams = SkPoint3::Make(0, 0, 4); auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, true); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } } DEF_TEST(ShadowUtils, reporter) { SkCanvas canvas(100, 100); SkPath path; path.cubicTo(100, 50, 20, 100, 0, 0); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), true); // This line segment has no area and no shadow. path.reset(); path.lineTo(10.f, 10.f); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); // A series of colinear line segments path.reset(); for (int i = 0; i < 10; ++i) { path.lineTo((SkScalar)i, (SkScalar)i); } tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); }