/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkDrawShadowInfo.h" #include "SkPath.h" #include "SkShadowTessellator.h" #include "SkShadowUtils.h" #include "SkVertices.h" #include "Test.h" void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm, bool expectSuccess) { auto heightParams = SkPoint3::Make(0, 0, 4); auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, true); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false); if (expectSuccess != SkToBool(verts)) { ERRORF(reporter, "Expected shadow tessellation to %s but it did not.", expectSuccess ? "succeed" : "fail"); } } DEF_TEST(ShadowUtils, reporter) { SkCanvas canvas(100, 100); SkPath path; path.cubicTo(100, 50, 20, 100, 0, 0); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), true); // This line segment has no area and no shadow. path.reset(); path.lineTo(10.f, 10.f); tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); // A series of colinear line segments path.reset(); for (int i = 0; i < 10; ++i) { path.lineTo((SkScalar)i, (SkScalar)i); } tessellate_shadow(reporter, path, canvas.getTotalMatrix(), false); } void check_xformed_bounds(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm) { const SkDrawShadowRec rec = { SkPoint3::Make(0, 0, 4), SkPoint3::Make(100, 0, 600), 800.f, 0.035f, 0.25f, SK_ColorBLACK, 0 }; SkRect bounds; SkDrawShadowMetrics::GetLocalBounds(path, rec, ctm, &bounds); ctm.mapRect(&bounds); auto verts = SkShadowTessellator::MakeAmbient(path, ctm, rec.fZPlaneParams, true); if (verts) { REPORTER_ASSERT(reporter, bounds.contains(verts->bounds())); } SkPoint mapXY = ctm.mapXY(rec.fLightPos.fX, rec.fLightPos.fY); SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos, rec.fLightRadius, false); if (verts) { REPORTER_ASSERT(reporter, bounds.contains(verts->bounds())); } } void check_bounds(skiatest::Reporter* reporter, const SkPath& path) { SkMatrix ctm; ctm.setTranslate(100, 100); check_xformed_bounds(reporter, path, ctm); ctm.postScale(2, 2); check_xformed_bounds(reporter, path, ctm); ctm.preRotate(45); check_xformed_bounds(reporter, path, ctm); ctm.preSkew(40, -20); check_xformed_bounds(reporter, path, ctm); ctm[SkMatrix::kMPersp0] = 0.0001f; ctm[SkMatrix::kMPersp1] = 12.f; check_xformed_bounds(reporter, path, ctm); } DEF_TEST(ShadowBounds, reporter) { SkPath path; path.addRRect(SkRRect::MakeRectXY(SkRect::MakeLTRB(-50, -20, 40, 30), 4, 4)); check_bounds(reporter, path); path.reset(); path.addOval(SkRect::MakeLTRB(300, 300, 900, 900)); check_bounds(reporter, path); path.reset(); path.cubicTo(100, 50, 20, 100, 0, 0); check_bounds(reporter, path); }