/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSRGB.h" #include "SkTypes.h" #include "Test.h" #include static uint8_t linear_to_srgb(float l) { return (uint8_t)sk_linear_to_srgb(Sk4f{l})[0]; } DEF_TEST(sk_linear_to_srgb, r) { // All bytes should round trip. for (int i = 0; i < 256; i++) { int actual = linear_to_srgb(sk_linear_from_srgb[i]); if (i != actual) { ERRORF(r, "%d -> %d\n", i, actual); } } // Should be monotonic between 0 and 1. uint8_t prev = 0; for (float f = FLT_MIN; f <= 1.0f; ) { // We don't bother checking denorm values. uint8_t srgb = linear_to_srgb(f); REPORTER_ASSERT(r, srgb >= prev); prev = srgb; union { float flt; uint32_t bits; } pun = { f }; pun.bits++; SkDEBUGCODE(pun.bits += 127); f = pun.flt; } }