#include "Test.h" #include "SkRecording.h" // Minimally exercise the public SkRecording API. DEF_TEST(RecordingTest, r) { EXPERIMENTAL::SkRecording* recording = EXPERIMENTAL::SkRecording::Create(1920, 1080); // Some very exciting commands here. recording->canvas()->clipRect(SkRect::MakeWH(320, 240)); SkAutoTDelete playback( EXPERIMENTAL::SkRecording::Delete(recording)); SkCanvas target; playback->draw(&target); }