/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkBitmap.h" #include "SkImageInfo.h" #include "SkShader.h" #include "SkRecord.h" #include "SkRecordAnalysis.h" #include "SkRecords.h" // Sums the area of any DrawRect command it sees. class AreaSummer { public: AreaSummer() : fArea(0) {} template void operator()(const T&) { } void operator()(const SkRecords::DrawRect& draw) { fArea += (int)(draw.rect.width() * draw.rect.height()); } int area() const { return fArea; } void apply(const SkRecord& record) { for (unsigned i = 0; i < record.count(); i++) { record.visit(i, *this); } } private: int fArea; }; // Scales out the bottom-right corner of any DrawRect command it sees by 2x. struct Stretch { template void operator()(T*) {} void operator()(SkRecords::DrawRect* draw) { draw->rect.fRight *= 2; draw->rect.fBottom *= 2; } void apply(SkRecord* record) { for (unsigned i = 0; i < record->count(); i++) { record->mutate(i, *this); } } }; #define APPEND(record, type, ...) SkNEW_PLACEMENT_ARGS(record.append(), type, (__VA_ARGS__)) // Basic tests for the low-level SkRecord code. DEF_TEST(Record, r) { SkRecord record; // Add a simple DrawRect command. SkRect rect = SkRect::MakeWH(10, 10); SkPaint paint; APPEND(record, SkRecords::DrawRect, paint, rect); // Its area should be 100. AreaSummer summer; summer.apply(record); REPORTER_ASSERT(r, summer.area() == 100); // Scale 2x. Stretch stretch; stretch.apply(&record); // Now its area should be 100 + 400. summer.apply(record); REPORTER_ASSERT(r, summer.area() == 500); } DEF_TEST(RecordAnalysis, r) { SkRecord record; SkRect rect = SkRect::MakeWH(10, 10); SkPaint paint; APPEND(record, SkRecords::DrawRect, paint, rect); REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); SkBitmap bitmap; APPEND(record, SkRecords::DrawBitmap, &paint, bitmap, 0.0f, 0.0f); REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); SkNEW_PLACEMENT_ARGS(record.replace(1), SkRecords::DrawRect, (paint, rect)); REPORTER_ASSERT(r, !SkRecordWillPlaybackBitmaps(record)); SkPaint paint2; // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here. SkBitmap bitmap2; bitmap2.allocPixels(SkImageInfo::MakeN32Premul(2, 2)); bitmap2.eraseColor(SK_ColorBLUE); *(bitmap2.getAddr32(0, 0)) = SK_ColorGREEN; SkShader* shader = SkShader::CreateBitmapShader(bitmap2, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); paint2.setShader(shader)->unref(); REPORTER_ASSERT(r, shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType); APPEND(record, SkRecords::DrawRect, paint2, rect); REPORTER_ASSERT(r, SkRecordWillPlaybackBitmaps(record)); } #undef APPEND