/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "GrBackendSurface.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrTest.h" #include "SkDeferredDisplayListRecorder.h" #include "SkImage_Gpu.h" using namespace sk_gpu_test; struct PromiseTextureChecker { explicit PromiseTextureChecker(const GrBackendTexture& tex) : fTexture(tex) , fFulfillCount(0) , fReleaseCount(0) , fDoneCount(0) {} GrBackendTexture fTexture; int fFulfillCount; int fReleaseCount; int fDoneCount; static void Fulfill(void* self, GrBackendTexture* outTexture) { static_cast(self)->fFulfillCount++; *outTexture = static_cast(self)->fTexture; } static void Release(void* self) { static_cast(self)->fReleaseCount++; } static void Done(void* self) { static_cast(self)->fDoneCount++; } }; // Because Vulkan may delay when it actually calls the ReleaseProcs depending on when command // buffers finish their work, we need some slight wiggle room in what values we expect for fulfill // and release counts. static bool check_fulfill_and_release_cnts(const PromiseTextureChecker& promiseChecker, bool countsMustBeEqual, int expectedFulfillCnt, int expectedReleaseCnt, bool expectedRequired, int expectedDoneCnt, skiatest::Reporter* reporter) { bool result = true; int countDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount; // FulfillCount should always equal ReleaseCount or be at most one higher if (countDiff != 0) { if (countsMustBeEqual) { result = false; REPORTER_ASSERT(reporter, 0 == countDiff); } else if (countDiff != 1) { result = false; REPORTER_ASSERT(reporter, 0 == countDiff || 1 == countDiff); } } int fulfillDiff = expectedFulfillCnt - promiseChecker.fFulfillCount; REPORTER_ASSERT(reporter, fulfillDiff >= 0); if (fulfillDiff != 0) { if (expectedRequired) { result = false; REPORTER_ASSERT(reporter, expectedFulfillCnt == promiseChecker.fFulfillCount); } else if (fulfillDiff > 1) { result = false; REPORTER_ASSERT(reporter, fulfillDiff <= 1); } } int releaseDiff = expectedReleaseCnt - promiseChecker.fReleaseCount; REPORTER_ASSERT(reporter, releaseDiff >= 0); if (releaseDiff != 0) { if (expectedRequired) { result = false; REPORTER_ASSERT(reporter, expectedReleaseCnt == promiseChecker.fReleaseCount); } else if (releaseDiff > 1) { result = false; REPORTER_ASSERT(reporter, releaseDiff <= 1); } } if (expectedDoneCnt != promiseChecker.fDoneCount) { result = false; REPORTER_ASSERT(reporter, expectedDoneCnt == promiseChecker.fDoneCount); } return result; } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) { const int kWidth = 10; const int kHeight = 10; GrContext* ctx = ctxInfo.grContext(); GrGpu* gpu = ctx->contextPriv().getGpu(); for (bool releaseImageEarly : {true, false}) { GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( nullptr, kWidth, kHeight, kRGBA_8888_GrPixelConfig, true, GrMipMapped::kNo); REPORTER_ASSERT(reporter, backendTex.isValid()); GrBackendFormat backendFormat = gpu->caps()->createFormatFromBackendTexture(backendTex); REPORTER_ASSERT(reporter, backendFormat.isValid()); PromiseTextureChecker promiseChecker(backendTex); GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin; sk_sp refImg( SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight, GrMipMapped::kNo, texOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release, PromiseTextureChecker::Done, &promiseChecker)); SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); int expectedFulfillCnt = 0; int expectedReleaseCnt = 0; int expectedDoneCnt = 0; canvas->drawImage(refImg, 0, 0); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, true, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend(); canvas->flush(); expectedFulfillCnt++; expectedReleaseCnt++; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, !isVulkan, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); gpu->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, true, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); canvas->drawImage(refImg, 0, 0); canvas->drawImage(refImg, 0, 0); canvas->flush(); expectedFulfillCnt++; expectedReleaseCnt++; gpu->testingOnly_flushGpuAndSync(); REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, true, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); // Now test code path on Vulkan where we released the texture, but the GPU isn't done with // resource yet and we do another draw. We should only call fulfill on the first draw and // use the cached GrBackendTexture on the second. Release should only be called after the // second draw is finished. canvas->drawImage(refImg, 0, 0); canvas->flush(); expectedFulfillCnt++; expectedReleaseCnt++; REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, !isVulkan, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); canvas->drawImage(refImg, 0, 0); if (releaseImageEarly) { refImg.reset(); } REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, !isVulkan, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); canvas->flush(); expectedFulfillCnt++; gpu->testingOnly_flushGpuAndSync(); expectedReleaseCnt++; if (releaseImageEarly) { expectedDoneCnt++; } REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, true, expectedFulfillCnt, expectedReleaseCnt, !isVulkan, expectedDoneCnt, reporter)); expectedFulfillCnt = promiseChecker.fFulfillCount; expectedReleaseCnt = promiseChecker.fReleaseCount; if (!releaseImageEarly) { refImg.reset(); expectedDoneCnt++; } REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker, true, expectedFulfillCnt, expectedReleaseCnt, true, expectedDoneCnt, reporter)); gpu->deleteTestingOnlyBackendTexture(backendTex); } }