/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextPriv.h" #include "GrGeometryProcessor.h" #include "GrGpu.h" #include "GrOpFlushState.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "SkPointPriv.h" #include "SkString.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLVarying.h" #include "ops/GrMeshDrawOp.h" namespace { class Op : public GrMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "Dummy Op"; } static std::unique_ptr Make(int numAttribs) { return std::unique_ptr(new Op(numAttribs)); } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*,\ GrPixelConfigIsClamped) override { return RequiresDstTexture::kNo; } private: Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) { this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo); } bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; } void onPrepareDraws(Target* target) override { class GP : public GrGeometryProcessor { public: GP(int numAttribs) : INHERITED(kGP_ClassID) { SkASSERT(numAttribs > 1); for (auto i = 0; i < numAttribs; ++i) { fAttribNames.push_back().printf("attr%d", i); } for (auto i = 0; i < numAttribs; ++i) { this->addVertexAttrib(fAttribNames[i].c_str(), kFloat2_GrVertexAttribType); } } const char* name() const override { return "Dummy GP"; } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override { class GLSLGP : public GrGLSLGeometryProcessor { public: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GP& gp = args.fGP.cast(); args.fVaryingHandler->emitAttributes(gp); this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor); fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, FPCoordTransformIter&&) override {} }; return new GLSLGP(); } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* builder) const override { builder->add32(this->numAttribs()); } private: SkTArray fAttribNames; typedef GrGeometryProcessor INHERITED; }; sk_sp gp(new GP(fNumAttribs)); QuadHelper helper; size_t vertexStride = gp->getVertexStride(); SkPoint* vertices = reinterpret_cast(helper.init(target, vertexStride, 1)); SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride); helper.recordDraw(target, gp.get(), target->makePipeline(0, GrProcessorSet::MakeEmptySet(), target->detachAppliedClip())); } int fNumAttribs; typedef GrMeshDrawOp INHERITED; }; } DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); #if GR_GPU_STATS GrGpu* gpu = context->contextPriv().getGpu(); #endif sk_sp renderTargetContext( context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kApprox, 1, 1, kRGBA_8888_GrPixelConfig, nullptr)); if (!renderTargetContext) { ERRORF(reporter, "Could not create render target context."); return; } int attribCnt = context->contextPriv().caps()->maxVertexAttributes(); if (!attribCnt) { ERRORF(reporter, "No attributes allowed?!"); return; } context->flush(); context->contextPriv().resetGpuStats(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); #endif // Adding discard to appease vulkan validation warning about loading uninitialized data on draw renderTargetContext->discard(); GrPaint grPaint; // This one should succeed. renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt)); context->flush(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); #endif context->contextPriv().resetGpuStats(); renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt + 1)); context->flush(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1); #endif } #endif