/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkPolyUtils.h" DEF_TEST(PolyUtils, reporter) { SkTDArray poly; // init simple index map uint16_t indexMap[1024]; for (int i = 0; i < 1024; ++i) { indexMap[i] = i; } SkTDArray triangleIndices; // skinny triangle *poly.push() = SkPoint::Make(-100, 55); *poly.push() = SkPoint::Make(100, 55); *poly.push() = SkPoint::Make(102.5f, 54.330127f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // switch winding poly[2].set(102.5f, 55.330127f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // make degenerate poly[2].set(100 + 2.5f, 55); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0); // TODO: should these fail? REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // giant triangle poly[0].set(-1.0e+37f, 1.0e+37f); poly[1].set(1.0e+37f, 1.0e+37f); poly[2].set(-1.0e+37f, -1.0e+37f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // teeny triangle poly[0].set(-1.0e-38f, 1.0e-38f); poly[1].set(-1.0e-38f, -1.0e-38f); poly[2].set(1.0e-38f, 1.0e-38f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0); // TODO: should these fail? REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // triangle way off in space (relative to size so we don't completely obliterate values) poly[0].set(-100 + 1.0e+9f, 55 - 1.0e+9f); poly[1].set(100 + 1.0e+9f, 55 - 1.0e+9f); poly[2].set(150 + 1.0e+9f, 100 - 1.0e+9f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); /////////////////////////////////////////////////////////////////////// // round rect poly.rewind(); *poly.push() = SkPoint::Make(-100, 55); *poly.push() = SkPoint::Make(100, 55); *poly.push() = SkPoint::Make(100 + 2.5f, 50 + 4.330127f); *poly.push() = SkPoint::Make(100 + 3.535534f, 50 + 3.535534f); *poly.push() = SkPoint::Make(100 + 4.330127f, 50 + 2.5f); *poly.push() = SkPoint::Make(105, 50); *poly.push() = SkPoint::Make(105, -50); *poly.push() = SkPoint::Make(100 + 4.330127f, -50 - 2.5f); *poly.push() = SkPoint::Make(100 + 3.535534f, -50 - 3.535534f); *poly.push() = SkPoint::Make(100 + 2.5f, -50 - 4.330127f); *poly.push() = SkPoint::Make(100, -55); *poly.push() = SkPoint::Make(-100, -55); *poly.push() = SkPoint::Make(-100 - 2.5f, -50 - 4.330127f); *poly.push() = SkPoint::Make(-100 - 3.535534f, -50 - 3.535534f); *poly.push() = SkPoint::Make(-100 - 4.330127f, -50 - 2.5f); *poly.push() = SkPoint::Make(-105, -50); *poly.push() = SkPoint::Make(-105, 50); *poly.push() = SkPoint::Make(-100 - 4.330127f, 50 + 2.5f); *poly.push() = SkPoint::Make(-100 - 3.535534f, 50 + 3.535534f); *poly.push() = SkPoint::Make(-100 - 2.5f, 50 + 4.330127f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // translate far enough to obliterate some low bits for (int i = 0; i < poly.count(); ++i) { poly[i].offset(1.0e+7f, 1.0e+7f); } REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0); // Due to floating point error it's no longer convex REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // translate a little farther to create some coincident vertices for (int i = 0; i < poly.count(); ++i) { poly[i].offset(4.0e+7f, 4.0e+7f); } REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); // These can't handle coincident vertices REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // troublesome case -- clipped roundrect poly.rewind(); *poly.push() = SkPoint::Make(335.928101f, 428.219055f); *poly.push() = SkPoint::Make(330.414459f, 423.034912f); *poly.push() = SkPoint::Make(325.749084f, 417.395508f); *poly.push() = SkPoint::Make(321.931946f, 411.300842f); *poly.push() = SkPoint::Make(318.963074f, 404.750977f); *poly.push() = SkPoint::Make(316.842468f, 397.745850f); *poly.push() = SkPoint::Make(315.570068f, 390.285522f); *poly.push() = SkPoint::Make(315.145966f, 382.369965f); *poly.push() = SkPoint::Make(315.570068f, 374.454346f); *poly.push() = SkPoint::Make(316.842468f, 366.994019f); *poly.push() = SkPoint::Make(318.963074f, 359.988892f); *poly.push() = SkPoint::Make(321.931946f, 353.439056f); *poly.push() = SkPoint::Make(325.749084f, 347.344421f); *poly.push() = SkPoint::Make(330.414459f, 341.705017f); *poly.push() = SkPoint::Make(335.928101f, 336.520813f); *poly.push() = SkPoint::Make(342.289948f, 331.791901f); *poly.push() = SkPoint::Make(377.312134f, 331.791901f); *poly.push() = SkPoint::Make(381.195313f, 332.532593f); *poly.push() = SkPoint::Make(384.464935f, 334.754700f); *poly.push() = SkPoint::Make(386.687042f, 338.024292f); *poly.push() = SkPoint::Make(387.427765f, 341.907532f); *poly.push() = SkPoint::Make(387.427765f, 422.832367f); *poly.push() = SkPoint::Make(386.687042f, 426.715576f); *poly.push() = SkPoint::Make(384.464935f, 429.985168f); *poly.push() = SkPoint::Make(381.195313f, 432.207275f); *poly.push() = SkPoint::Make(377.312134f, 432.947998f); *poly.push() = SkPoint::Make(342.289948f, 432.947998f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // a star is born poly.rewind(); *poly.push() = SkPoint::Make(0.0f, -50.0f); *poly.push() = SkPoint::Make(14.43f, -25.0f); *poly.push() = SkPoint::Make(43.30f, -25.0f); *poly.push() = SkPoint::Make(28.86f, 0.0f); *poly.push() = SkPoint::Make(43.30f, 25.0f); *poly.push() = SkPoint::Make(14.43f, 25.0f); *poly.push() = SkPoint::Make(0.0f, 50.0f); *poly.push() = SkPoint::Make(-14.43f, 25.0f); *poly.push() = SkPoint::Make(-43.30f, 25.0f); *poly.push() = SkPoint::Make(-28.86f, 0.0f); *poly.push() = SkPoint::Make(-43.30f, -25.0f); *poly.push() = SkPoint::Make(-14.43f, -25.0f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // many spiked star { const SkScalar c = SkIntToScalar(45); const SkScalar r1 = SkIntToScalar(20); const SkScalar r2 = SkIntToScalar(3); const int n = 500; poly.rewind(); SkScalar rad = 0; const SkScalar drad = SK_ScalarPI / n; for (int i = 0; i < n; i++) { SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV); *poly.push() = SkPoint::Make(c + cosV * r1, c + sinV * r1); rad += drad; sinV = SkScalarSinCos(rad, &cosV); *poly.push() = SkPoint::Make(c + cosV * r2, c + sinV * r2); rad += drad; } REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); } // self-intersecting polygon poly.rewind(); *poly.push() = SkPoint::Make(0.0f, -50.0f); *poly.push() = SkPoint::Make(14.43f, -25.0f); *poly.push() = SkPoint::Make(43.30f, -25.0f); *poly.push() = SkPoint::Make(-28.86f, 0.0f); *poly.push() = SkPoint::Make(43.30f, 25.0f); *poly.push() = SkPoint::Make(14.43f, 25.0f); *poly.push() = SkPoint::Make(0.0f, 50.0f); *poly.push() = SkPoint::Make(-14.43f, 25.0f); *poly.push() = SkPoint::Make(-43.30f, 25.0f); *poly.push() = SkPoint::Make(28.86f, 0.0f); *poly.push() = SkPoint::Make(-43.30f, -25.0f); *poly.push() = SkPoint::Make(-14.43f, -25.0f); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0); REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); // running this just to make sure it doesn't crash // the fact that it succeeds doesn't mean anything since the input is not simple REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); // self-intersecting polygon with coincident point poly.rewind(); *poly.push() = SkPoint::Make(0.0f, 0.0f); *poly.push() = SkPoint::Make(-50, -50); *poly.push() = SkPoint::Make(50, -50); *poly.push() = SkPoint::Make(0.00000001f, -0.00000001f); *poly.push() = SkPoint::Make(-50, 50); *poly.push() = SkPoint::Make(50, 50); REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0); REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count())); REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.count())); triangleIndices.rewind(); // running this just to make sure it doesn't crash REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(), &triangleIndices)); }