/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkCanvas.h" #include "SkPicture.h" #include "SkPictureRecorder.h" #include "SkShader.h" #include "Test.h" // Test that attempting to create a picture shader with a NULL picture or // empty picture returns a shader that draws nothing. DEF_TEST(PictureShader_empty, reporter) { SkPaint paint; SkBitmap bitmap; bitmap.allocN32Pixels(1,1); SkCanvas canvas(bitmap); canvas.clear(SK_ColorGREEN); SkShader* shader = SkShader::CreatePictureShader( NULL, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, NULL, NULL); paint.setShader(shader)->unref(); canvas.drawRect(SkRect::MakeWH(1,1), paint); REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN); SkPictureRecorder factory; factory.beginRecording(0, 0, NULL, 0); SkAutoTUnref picture(factory.endRecording()); shader = SkShader::CreatePictureShader( picture.get(), SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, NULL, NULL); paint.setShader(shader)->unref(); canvas.drawRect(SkRect::MakeWH(1,1), paint); REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN); }