/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkHalf.h" #include "SkSurface.h" #include "SkCanvas.h" DEF_TEST(NonlinearBlending, r) { // First check our familiar basics with linear F16. { auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGBLinear()); auto surface = SkSurface::MakeRaster(info); surface->getCanvas()->clear(0xff808080); uint64_t pix; REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0)); // 0x80 in sRGB is ≈ 0.22 linear. REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) < 0.25f); } // Test that we support sRGB-encoded F16. This is somewhat new. { auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB()); auto surface = SkSurface::MakeRaster(info); surface->getCanvas()->clear(0xff808080); uint64_t pix; REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0)); // 0x80 sRGB is ≈ 0.501. REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.5f); } // Since we're only clear()ing, this should work the same as the last block. { auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB()->makeNonlinearBlending()); auto surface = SkSurface::MakeRaster(info); surface->getCanvas()->clear(0xff808080); uint64_t pix; REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0)); // 0x80 sRGB is ≈ 0.501. REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.5f); } // This won't work until we actually support color spaces with non-linear blending. if (0) { auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB()->makeNonlinearBlending()); auto surface = SkSurface::MakeRaster(info); surface->getCanvas()->clear(SK_ColorWHITE); SkPaint p; p.setColor(0x80000000); surface->getCanvas()->drawPaint(p); uint64_t pix; REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0)); // 0x80 sRGB is ≈ 0.501. A likely failure here is ~0.75, linear blending. REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.45f && SkHalfToFloat(pix & 0xffff) <= 0.55f); } }