/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #endif #include "SkImage.h" #include "SkSurface.h" #include "Test.h" static void check_isopaque(skiatest::Reporter* reporter, SkSurface* surface, bool expectedOpaque) { SkAutoTUnref image(surface->newImageSnapshot()); REPORTER_ASSERT(reporter, image->isOpaque() == expectedOpaque); } DEF_TEST(ImageIsOpaqueTest, reporter) { SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref surfaceTransparent(SkSurface::NewRaster(infoTransparent)); check_isopaque(reporter, surfaceTransparent, false); SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); SkAutoTUnref surfaceOpaque(SkSurface::NewRaster(infoOpaque)); check_isopaque(reporter, surfaceOpaque, true); } #if SK_SUPPORT_GPU DEF_GPUTEST(ImageIsOpaqueTest_GPU, reporter, factory) { for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { continue; } GrContext* context = factory->get(glCtxType); if (NULL == context) { continue; } SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5); SkAutoTUnref surfaceTransparent(SkSurface::NewRenderTarget(context, infoTransparent)); check_isopaque(reporter, surfaceTransparent, false); SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); SkAutoTUnref surfaceOpaque(SkSurface::NewRenderTarget(context, infoOpaque)); #if 0 // this is failing right now : TODO fix me check_isopaque(reporter, surfaceOpaque, true); #endif } } #endif