/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #if SK_SUPPORT_GPU #include "Test.h" #include "gl/GrGLSLPrettyPrint.h" #define ASSERT(x) REPORTER_ASSERT(r, x) const SkString input1("#this is not a realshader\nvec4 some stuff;outside of a function;" "int i(int b, int c) { { some stuff;} fake block; //comments\n return i;}" "void main()" "{nowin a function;{indenting;{abit more;dreadedfor((;;)(;)((;;);)){doingstuff" ";for(;;;){and more stufff;mixed garbage\n\n\t\t\t\t\n/*using this" " comment\n is" " dangerous\ndo so at your own\n risk*/;\n\n\t\t\t\n" "//a comment\n}}a; little ; love; for ; leading; spaces;} " "an struct = { int a; int b; };" "int[5] arr = int[5](1,2,3,4,5);} some code at the bottom; for(;;) {} }"); const SkString output1( " 1\t#this is not a realshader\n" " 2\tvec4 some stuff;\n" " 3\toutside of a function;\n" " 4\tint i(int b, int c) \n" " 5\t{\n" " 6\t\t{\n" " 7\t\t\tsome stuff;\n" " 8\t\t}\n" " 9\t\tfake block;\n" " 10\t\t//comments\n" " 11\t\treturn i;\n" " 12\t}\n" " 13\tvoid main()\n" " 14\t{\n" " 15\t\tnowin a function;\n" " 16\t\t{\n" " 17\t\t\tindenting;\n" " 18\t\t\t{\n" " 19\t\t\t\tabit more;\n" " 20\t\t\t\tdreadedfor((;;)(;)((;;);))\n" " 21\t\t\t\t{\n" " 22\t\t\t\t\tdoingstuff;\n" " 23\t\t\t\t\tfor(;;;)\n" " 24\t\t\t\t\t{\n" " 25\t\t\t\t\t\tand more stufff;\n" " 26\t\t\t\t\t\tmixed garbage/*using this comment\n" " 27\t\t\t\t\t\t is dangerous\n" " 28\t\t\t\t\t\tdo so at your own\n" " 29\t\t\t\t\t\t risk*/;\n" " 30\t\t\t\t\t\t//a comment\n" " 31\t\t\t\t\t}\n" " 32\t\t\t\t}\n" " 33\t\t\t\ta;\n" " 34\t\t\t\tlittle ;\n" " 35\t\t\t\tlove;\n" " 36\t\t\t\tfor ;\n" " 37\t\t\t\tleading;\n" " 38\t\t\t\tspaces;\n" " 39\t\t\t}\n" " 40\t\t\tan struct = \n" " 41\t\t\t{\n" " 42\t\t\t\tint a;\n" " 43\t\t\t\tint b;\n" " 44\t\t\t}\n" " 45\t\t\t;\n" " 46\t\t\tint[5] arr = int[5](1,2,3,4,5);\n" " 47\t\t}\n" " 48\t\tsome code at the bottom;\n" " 49\t\tfor(;;) \n" " 50\t\t{\n" " 51\t\t}\n" " 52\t}\n" " 53\t"); const SkString input2("{;;{{{{;;;{{{{{{{{{{{###\n##\n#####(((((((((((((unbalanced verything;;;" "}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}" ";;;;;;/////"); DEF_TEST(GrGLSLPrettyPrint, r) { SkString test = GrGLSLPrettyPrint::PrettyPrintGLSL(input1, true); ASSERT(output1 == test); // Just test we don't crash with garbage input ASSERT(GrGLSLPrettyPrint::PrettyPrintGLSL(input2, true).c_str() != NULL); } #endif