/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" // This is a GPU-backend specific test #if SK_SUPPORT_GPU #include "GrContextFactory.h" static void test_context_factory(skiatest::Reporter* reporter, GrContextFactory* contextFactory) { // Reset in case some other test has been using it first. contextFactory->destroyContexts(); // Before we ask for a context, we expect the GL context to not be there. REPORTER_ASSERT(reporter, NULL == contextFactory->getGLContext(GrContextFactory::kNative_GLContextType)); // After we ask for a context, we expect that the GL context to be there. contextFactory->get(GrContextFactory::kNative_GLContextType); REPORTER_ASSERT(reporter, contextFactory->getGLContext(GrContextFactory::kNative_GLContextType) != NULL); // If we did not ask for a context with the particular GL context, we would // expect the particular GL context to not be there. REPORTER_ASSERT(reporter, NULL == contextFactory->getGLContext(GrContextFactory::kNull_GLContextType)); } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GrContextFactory", GrContextFactoryClass, test_context_factory); #endif