/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "GrCaps.h" #include "Test.h" DEF_GPUTEST(GrContextFactory_NVPRContextOptionHasPathRenderingSupport, reporter, /*factory*/) { // Test that if NVPR is requested, the context always has path rendering // or the context creation fails. GrContextFactory testFactory; // Test that if NVPR is possible, caps are in sync. for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = static_cast(i); GrContext* context = testFactory.get(glCtxType, GrContextFactory::kEnableNVPR_GLContextOptions); if (!context) { continue; } REPORTER_ASSERT( reporter, context->caps()->shaderCaps()->pathRenderingSupport()); } } DEF_GPUTEST(GrContextFactory_NoPathRenderingUnlessNVPRRequested, reporter, /*factory*/) { // Test that if NVPR is not requested, the context never has path rendering support. GrContextFactory testFactory; for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i; GrContext* context = testFactory.get(glCtxType); if (context) { REPORTER_ASSERT( reporter, !context->caps()->shaderCaps()->pathRenderingSupport()); } } } DEF_GPUTEST(GrContextFactory_abandon, reporter, /*factory*/) { GrContextFactory testFactory; for (int i = 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; GrContextFactory::ContextInfo info1 = testFactory.getContextInfo(glCtxType); if (!info1.fGrContext) { continue; } REPORTER_ASSERT(reporter, info1.fGLContext); // Ref for comparison. The API does not explicitly say that this stays alive. info1.fGrContext->ref(); testFactory.abandonContexts(); // Test that we get different context after abandon. GrContextFactory::ContextInfo info2 = testFactory.getContextInfo(glCtxType); REPORTER_ASSERT(reporter, info2.fGrContext); REPORTER_ASSERT(reporter, info2.fGLContext); REPORTER_ASSERT(reporter, info1.fGrContext != info2.fGrContext); // fGLContext should also change, but it also could get the same address. info1.fGrContext->unref(); } } #endif