/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextFactory.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColor.h" #include "SkGpuDevice.h" #include "SkPaint.h" #include "SkRect.h" #include "SkRRect.h" #include "Test.h" static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) { // Filling an empty path should not crash. SkPaint paint; canvas->drawRect(SkRect(), paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(SkRect(), paint); canvas->drawRect(SkRect(), paint); canvas->drawRRect(SkRRect(), paint); // Stroking an empty path should not crash. paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(SK_ColorGRAY); paint.setStrokeWidth(SkIntToScalar(20)); paint.setStrokeJoin(SkPaint::kRound_Join); canvas->drawRect(SkRect(), paint); canvas->drawPath(SkPath(), paint); canvas->drawOval(SkRect(), paint); canvas->drawRect(SkRect(), paint); canvas->drawRRect(SkRRect(), paint); } static void TestGpuDrawPath(skiatest::Reporter* reporter, GrContextFactory* factory) { return; for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { GrContextFactory::GLContextType glType = static_cast(type); GrContext* grContext = factory->get(glType); if (NULL == grContext) { continue; } static const int sampleCounts[] = { 0, 4, 16 }; for (size_t i = 0; i < SK_ARRAY_COUNT(sampleCounts); ++i) { const int W = 255; const int H = 255; GrTextureDesc desc; desc.fConfig = kSkia8888_GrPixelConfig; desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = W; desc.fHeight = H; desc.fSampleCnt = sampleCounts[i]; SkAutoTUnref texture(grContext->createUncachedTexture(desc, NULL, 0)); SkAutoTUnref device(SkNEW_ARGS(SkGpuDevice, (grContext, texture.get()))); SkCanvas drawingCanvas(device.get()); test_drawPathEmpty(reporter, &drawingCanvas); } } } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GpuDrawPath", TestGpuDrawPathClass, TestGpuDrawPath) #endif