/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS #include "gl/GrGpuGL.h" #include "GrBackendEffectFactory.h" #include "GrContextFactory.h" #include "effects/GrConfigConversionEffect.h" #include "SkRandom.h" #include "Test.h" namespace { // SkRandoms nextU() values have patterns in the low bits // So using nextU() % array_count might never take some values. int random_int(SkRandom* r, int count) { return (int)(r->nextF() * count); } bool random_bool(SkRandom* r) { return r->nextF() > .5f; } const GrEffectRef* create_random_effect(SkRandom* random, GrContext* context, GrTexture* dummyTextures[]) { SkRandom sk_random; sk_random.setSeed(random->nextU()); GrEffectRef* effect = GrEffectTestFactory::CreateStage(&sk_random, context, dummyTextures); GrAssert(effect); return effect; } } bool GrGpuGL::programUnitTest(int maxStages) { maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages); GrTextureDesc dummyDesc; dummyDesc.fConfig = kSkia8888_GrPixelConfig; dummyDesc.fWidth = 34; dummyDesc.fHeight = 18; SkAutoTUnref dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); dummyDesc.fConfig = kAlpha_8_GrPixelConfig; dummyDesc.fWidth = 16; dummyDesc.fHeight = 22; SkAutoTUnref dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); static const int NUM_TESTS = 512; SkRandom random; for (int t = 0; t < NUM_TESTS; ++t) { #if 0 GrPrintf("\nTest Program %d\n-------------\n", t); static const int stop = -1; if (t == stop) { int breakpointhere = 9; } #endif ProgramDesc pdesc; pdesc.fVertexLayout = 0; pdesc.fEmitsPointSize = random.nextF() > .5f; pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt); pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt); pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages); pdesc.fVertexLayout |= random_bool(&random) ? GrDrawState::kCoverage_VertexLayoutBit : 0; #if GR_GL_EXPERIMENTAL_GS pdesc.fExperimentalGS = this->getCaps().geometryShaderSupport() && random_bool(&random); #endif bool edgeAA = random_bool(&random); if (edgeAA) { pdesc.fVertexLayout |= GrDrawState::kEdge_VertexLayoutBit; if (this->getCaps().shaderDerivativeSupport()) { pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt); pdesc.fDiscardIfOutsideEdge = random.nextBool(); } else { pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType; pdesc.fDiscardIfOutsideEdge = false; } } else { } if (this->getCaps().dualSourceBlendingSupport()) { pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt); } else { pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput; } GrEffectStage stages[GrDrawState::kNumStages]; for (int s = 0; s < maxStages; ++s) { // enable the stage? if (random_bool(&random)) { // use separate tex coords? if (random_bool(&random)) { int t = random_int(&random, GrDrawState::kMaxTexCoords); pdesc.fVertexLayout |= GrDrawState::StageTexCoordVertexLayoutBit(s, t); } GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; SkAutoTUnref effect(create_random_effect(&random, getContext(), dummyTextures)); stages[s].setEffect(effect.get()); if (NULL != stages[s].getEffect()) { pdesc.fEffectKeys[s] = (*stages[s].getEffect())->getFactory().glEffectKey(stages[s], this->glCaps()); } } } const GrEffectStage* stagePtrs[GrDrawState::kNumStages]; for (int s = 0; s < GrDrawState::kNumStages; ++s) { stagePtrs[s] = &stages[s]; } SkAutoTUnref program(GrGLProgram::Create(this->glContextInfo(), pdesc, stagePtrs)); if (NULL == program.get()) { return false; } } return true; } static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* factory) { for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { GrContext* context = factory->get(static_cast(type)); if (NULL != context) { GrGpuGL* gpu = static_cast(context->getGpu()); int maxStages = GrDrawState::kNumStages; #if SK_ANGLE // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. if (type == GrContextFactory::kANGLE_GLContextType) { maxStages = 3; } #endif REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); } } } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest) // This is evil evil evil. The linker may throw away whole translation units as dead code if it // thinks none of the functions are called. It will do this even if there are static initializers // in the unit that could pass pointers to functions from the unit out to other translation units! // We force some of the effects that would otherwise be discarded to link here. #include "SkLightingImageFilter.h" #include "SkMagnifierImageFilter.h" #include "SkColorMatrixFilter.h" void forceLinking(); void forceLinking() { SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0); SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1); GrConfigConversionEffect::Create(NULL, false, GrConfigConversionEffect::kNone_PMConversion, SkMatrix::I()); SkScalar matrix[20]; SkColorMatrixFilter cmf(matrix); } #endif