/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" // This is a GPU-backend specific test #if SK_SUPPORT_GPU #include "GrContextFactory.h" static void GLInterfaceValidationTest(skiatest::Reporter* reporter, GrContextFactory* factory) { for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) { GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i; // this forces the factory to make the context if it hasn't yet factory->get(glCtxType); SkGLContextHelper* glCtxHelper = factory->getGLContext(glCtxType); REPORTER_ASSERT(reporter, NULL != glCtxHelper); if (NULL != glCtxHelper) { const GrGLInterface* interface = glCtxHelper->gl(); for (GrGLBinding binding = kFirstGrGLBinding; binding <= kLastGrGLBinding; binding = static_cast(binding << 1)) { if (interface->fBindingsExported & binding) { REPORTER_ASSERT(reporter, interface->validate(binding)); } } } } } #include "TestClassDef.h" DEFINE_GPUTESTCLASS("GLInterfaceValidation", GLInterfaceValidationTestClass, GLInterfaceValidationTest) #endif